00:00.00 Dave Hello everybody. My name is Dave Jackson and you're listening to tales from the backlog. This is a video games review podcast where each week I'm joined by a guest to bring a game out of the backlog play it and discuss my guest today is a friend of the show returning for. Lost count manytime guest of the show host of the Youtube channel triplesmoon and warrior of Sunlight Moon welcome back on the show. 00:26.24 Moon Hey Dave thanks for having me on again I believe this is time number 4 But even I'm not particularly confident of that. 00:32.99 Dave I think so we did death's gambit. We did Bloodborne we did the emergent gameplay episode. Yeah number 4 So yeah, good to have you back on the show to talk about our game today which is kid icarus uprising but before we get into kid icarus. 00:40.30 Moon Emergent gameplay roundtable 00:50.69 Dave Want to give you the chance like always to talk about your Youtube channel at the top of the show. What is going on over at TripleSMoon on Youtube these days. 00:59.93 Moon Thank you as Dave mentioned I do host a ah Youtube channel called triple s moon spelled like it sounds. Um I basically play action games usually or you know or you know, platformers etc at kind of a challenge run capacity. And I kind of like commentate through the games in what I hope is a newbie friendly man manner with the idea being to show people that playing like hard video games or video games in you know, a hard way isn't quite as inaccessible as they think it is. So you know I do make some good content over there I post some bonus stuff I do have a patreon twitter blue sky discord all under the same handle triple s moon you're welcome and check me out there if you wish tell tell tell me that Dave sent you if you do. 01:50.42 Dave Yeah, get that I get some of that referral kickback coming my way. Um, it's ah it's a good. Ah 1 ne-stop shop for like action game stuff and um, when I when I think Moon I think Bayonetta I think metal gear rising some Metroid Vania stuff in there too. It's um, it's action game is is drilling deep into the mechanics of it. Um, and yeah, giving showing people that like playing these games and like getting the high scores or playing on high difficulties is doable. Um, you just have to understand and that's what you're there to do is help people understand what's going on when you are at that level right? right. 02:31.26 Moon I Yeah, it's kind of it's kind of like you know teach a man a fish type thing like I I don't think I'm I would not call myself an expert on I'm going to say most of the games that I put on that channel. But what I try to do is like bring out the attitude the kind of like. 02:50.75 Moon Ah, attitude of learning and just kind of like workshoping with a game like you know like stuff like you know, labing or workshoping those are like terms you mostly associate with like you know like fighting games or you know fortnite or you know online you know, competitive games right? but. I Think it can apply to like you know more like single player stuff too because there's a lot to dig into with a lot of these games that I think makes them really enriching experiences and. 03:09.40 Dave Right. Yeah I was thinking give a man a a pure platinum metal. He'll get a pure platinum metal 1 time teach a man to to which time air like air juggle and some shit and pure platinum metals for the rest of their life. Yeah. 03:32.40 Dave So good to have you on the show and the game we're talking about today is one of these games that I feel like if um, yeah, if screen capturing from three ds wasn't a fucking nightmare might be something that you could do on the on the channel kid icarus uprising kid icarus uprising. 03:50.50 Dave Is a third person shooter action game developed by project Sora and published by Nintendo for the 3 ds in 2012 and if you have not played kid icarus uprising the way the spoiler policy works is the same as every episode of this show. We are going to avoid spoiling the story. We're going to avoid talking shop to the extent that someone who has never played will be completely lost will save all that stuff for the spoiler section check down in the show notes there will be a timestamp for when those spoilers begin. So if you want to tap out that will be the time. So. If someone has not played kid icarus uprising. We have some elevator pitches for all of you I wrote this is half rail shooter half 3 d action game and I hope you got the extra stand peripheral moon. What would you say. 04:41.10 Moon I would say quarter rail shooter 3 Quarters 3d action game and if you're in the very large market of people who like both high octane risk reward action experiences and tendonitis. But Mark is finally catering to you like this very large Mark is finally finally catering to your taste I'm very happy for you and. 04:59.46 Dave Ah, exactly. 05:07.70 Dave Yeah, all those people in the Venn diagram who really wish that a game would give them a really deep action experience and also irreparably damage their wrists and hands the Venn Diagrams overlapping finally um 05:19.49 Moon It it's for it's for people who want to be like Sachari himself remember when he was a developing smash for he went so hard on it that he literally like injured his wris for a time and you know if if you're someone who is a sachari stand as much as I am and you want to you know, see more of his mind. You can do to your hands what he did to his and you'll understand his ah dark twisted method and. 05:45.19 Dave It's ah exactly I was going to say it's like method acting but for gaming it's method gaming. So this game took me 10 hours to beat I played it on three ds on the original hardware. Um I want to just point out when talking when saying that it's 10 hours 06:00.97 Dave Um, I think that the pacing in this game is really really good. Um, it's made up of chapters in each chapter is about 15 to 30 minutes long so as a kind of a handheld game. It is a really ideal game for like a pickup and play type of style. 06:17.52 Moon And yeah, that sounds about right? Pretty good pacing I think my ah I timed my recent playthrough is about maybe like 15 hours but I did also make sure to put a lot of tlc into some of the stuff you do between missions as well. Which probably made my. Time a bit longer than it would be if you were just kind of like casually playing for the whole game and. 06:35.71 Dave Gotcha yeah, we'll talk about that. Um, those absolute sicko things to do in between the chapters. We'll talk about that in a bit. Let's talk about our histories with kid icarus the series and with this game in particular moon I'll take it to you first when did you first play this game. Did you play the original kid icarus. How do you first hear about this. 06:56.94 Moon I I think I think Maya um history with the series is what is probably going to be most people's where I heard about my first exposure to kidtickers uprising was in a super smash brothers and not necessarily in super smash brothers brawl which is when pit was introduced. 07:07.17 Dave Right. 07:13.40 Moon But I believe super smash throws melee had a pit trophy you could unlock and you know there are a whole lot of old games I think a lot of people discovered through like super smash brothers not just from the characters but also like the trophies you could unlock and other references that were in them and. Was a go. So I knew Kiddickers was a thing even though I'd never played it. You know I I saw Pitt and Super Smash Brothers Brawl so when I heard that ah sachaai was bringing back pit for a new game using the updated design that you know he. 07:30.14 Dave Right. 07:44.17 Moon You know, use in smash for was he completely redesigned pit and pallet or that game. That's what I was just really excited because I was like the world's biggest masahiro sakurai stan in the world at the time like you know I was one of those like insufferable people who would like complain about tripping in brawl and how melee was better. You know like you know, simultaneously just hating. This developer but also thinking he's like the coolest thing in the world right? and I you know I I played it launch I loved it. I I put my Gpa in Jeopardy because that was my um spring that was my spring semester in my freshman year and I was going to the library to study and I would just be sitting there playing. Kiddicker uprising for hours instead. 08:25.66 Dave Fantastic of all the everyone damages their gpa in their own ways when they're in college mine was playing oblivion basically all the time. So. Kid icarus oblivion. Good stuff. Yeah, um, like you I had never heard of the kid icarus I hesitate to say franchise but like I'd never heard of kid icarus before I saw Pitt in super smash brothers. 08:43.97 Moon So what's the difference. 09:00.23 Dave Um, now that you mentioned it it probably was one of the trophies in melee because I don't remember if we ended up getting all the trophies back then but we got a lot of them and I do remember looking at those trophies and there's a lot of characters where you're like whoa who the fuck is this this looks cool. So maybe you see that character later and you play that game. Um, not really for me though with this one because I didn't have a three ds until a couple of years ago when I picked one up at at an electronics market in Korea and kid Icarris was um I think it was I bought it pre-hacked at the market. I think it was already on the three ds and it was just kind of sitting there for a long time but through talking with you as as we do in the the Discord servers that we share and stuff you talk about this game a fair bit and it kind of put it more on my radar until we decided that like. Hey I'll I'll play it and we'll do an episode of the show about it. So that's that's really what gave me the push to play it without you talking about it. I'm not sure that I would have prioritized it. You know. 10:06.18 Moon Well I'm happy to have that kind of bad influence I will continue to have a bad influence on you going forward I Promise you. 10:14.38 Dave Yeah I salute you? um and to get into some kind of quick opening thoughts here about kid icarus uprising this is a really interesting game for me to like kind of view holistically like at the top of the show here I think this game is really good. But I hate it on the three ds like this is a game that I'm very confident in saying if they port this to the switch or some other system in the future. It will be really good. Really fun to play. Ah, the fact that it's on the three ds with a very special control scheme made for the three ds I could not do it and I like I beat the game in everything but I beat it on like 1 of the easiest difficulties. 11:03.48 Dave Not because I didn't like want the challenge but because I literally could not play on the higher difficulties. So. It's an interesting thing at the top of the show I'll just say that I I like the design of a lot of what's going on I like the combat system I can see where the depth in it is I just could not engage with it. We'll dig into that a little bit more.. How about you. 11:25.60 Moon It's one of my favorite games of all time I'm pretty sure for a good year or two after it came out I considered it my favorite game of all time. It's definitely my favorite 3 ds game you know, looking back I um, it's it's it's like. 11:42.39 Moon For the reasons you said you just demonstrate. It's a very very very tricky recommendation because as we'll get into a little bit later like the control scheme asks a lot of the player on like a literal physical comfort level. That's pretty unique compared to most games like you know when you hear like a weird control scheme I. 11:54.92 Dave Yeah. 12:02.60 Moon I feel like most people think of something like like I don't know what like metric prime or resident evil 4 games that that might be tough to control because they that that people might think are initially tough to control because they have like old fashioned like you know layouts like single stick movement aiming and stuff. But. So you can pick up a game cube controller and feel comfortable like a game cu controller is still going to be comfortable to hold today whereas with Kidtic or uprising. There's stuff going on with the controls that are legit like depending on like the size of your hand and like your hand strength and so on and so forth like. 12:27.18 Dave Yeah. 12:38.96 Moon You might literally be like ouch this hurts to play and who the hell knows if anyone's going to be able to get over that but like you know it depends on the person but like aside from that because you know it's a game that literally like filters you in that way I Guess if you can come to grips with it and I. 12:40.11 Dave Yeah. 12:56.70 Moon Like maybe most people could just kind of like depends on you know it kind of depends on both your tolerance and how much you can physically tolerate like it's one of the most satisfying and deep action experiences I've ever had in my life and it's got fantastic presentation like. I'm starting to sound like ah, what's her name with you know, brilliant talented never the same never done before Lady Gaga whoever was I forget who said that like so I don't want to love best too much. But I love this game I think it's fantastic. 13:25.82 Dave Okay, and we're gonna take a little bit of a music break here when we come back, we're gonna set up the story for kid icarus uprising so in kid icarus uprising you play as Pitt who is as far as I know the main character of the original game 2 actually he is because. This game kind of picks up a little bit later from the original game I think is that true. 13:50.80 Moon And yes, ah there are 3 games all of them star pit the second game was I believe ah America and Europe only so so this game actually doesn't reference it all because japanese players wouldn't get those references it mostly just references the first game. 14:00.70 Dave Okay. 14:09.30 Moon But a canonically uprising takes place in real time 25 years after the events of the first game which is also you know 25 years between when the games came out. Yeah. 14:16.24 Dave Gotcha right? So you play as pit pit is an angel in the service of the goddess of sunlight palatna if you played Super Smash Brothers you recognize the name Palutena as well. Which is where I first heard that. At the beginning of the game. The goddess of darkness Medusa Reawakens after decades gone Pitt is sent out by Palutena to destroy her so this is taking place in this like Greek mythology setting here with these gods and goddesses with a lot of ah some other more familiar. Um, Greek gods like Hades and stuff like that as you're playing through so this is the initial story set up for what goes on in the game. Um I think that this game like this game has a story with some like interesting twists and turns it's not a story that I'm going to like. Remember or really carry anything with me from It's not like an emotionally affecting story but it is kind of like a a fun amusement park ride in a way you know just going through cool locations and oh look there's that Greek god that I've heard about before and stuff like that. You know. 15:28.36 Moon It yeah, it very much follows like the it very much follows like the rules of game design that were very popular at the time where like you know games were in very large part ah almost to a fault which kiddicu avoids which uprising avoids. Of like kind of like making it like spectacular more than anything else with just you know, big bombastic presentation and crazy amusement park ride stuff. So it's because it's very much part of that era. It has a lot of that to the pacing and progression of the game. And you know it's it's very interesting to kind of like notice that going back to it after after 11 years since its release. It's been so long but like 11 years after its release to kind of realize like oh yeah, this was a game of the you know Seventh generation. You know this was like a game coming out. 16:05.33 Dave Right. 16:18.80 Moon At the same time as you know games like you know Bayonetta or halo reach or you know whatever call of duty came out or azor's wrath you know things like that and. 16:27.65 Dave Ah, yeah, um, it is a fun like I said amusement park ride through lots of like really cool looking locations. That's one of the main things I'll remember from like the things that. Going on in this story is all the interesting locations that you go to from you know, temple landscapes and going into literally outer space and other dimensions and stuff like that. It's it's a fun ride. Um Pitt himself is ah, kind of an interesting character. In the way that like playing in super smash brothers as Pitt I really got no sense of Pitt's personality at all from smash. Um, so it's it was unexpected I'll say pit is not like a really traditional like hero type. He feels a lot younger and a lot more naive and kind of like a puppy following along because palutina is like leading these missions but Pitt is the one going out and flying and fighting and stuff but he's very much not like the the head person at all. You know he's in the service of Palutena and because of that he's just kind of along for the ride like you need me to go here and kill these things let's go. Let's do it I am a puppy. 17:49.58 Moon Yeah, pit is pretty interestingly I do find it interesting ah in the notes you described him as like a 12 year old which by the way I know you probably discussed that but literally. 17:55.53 Dave Yeah, is he actually 12 18:02.33 Moon Well, he it's it's very much like kind of immortal like anime stuff where it's like oh he these characters are all thousands of years old but canonically pit is in the body of a 12 year old boy Palutena is like in her twenty s you know things like that. But even though these these gods are like you know, probably thousands of years old and. 18:08.47 Dave All right? yeah. 18:20.80 Dave Ah, right. 18:22.20 Moon You know, even though even though Pitt's not a god he is you know, kind of like you know immortal in his own way like you know it's literally bak into the story do souls that when you die you come back or whatever so you know but the thing about Pitt that I find interesting is that he's. Is that you know even though he's not strictly human he is kind of playing like the role of like hapless mortal in Greek myths like he is kind of like the in a way kind of like the every man who's dealing with all of these gods and all these fantastical divine and supernatural forces and you know what you know it's. 18:43.69 Dave Can. 18:58.40 Moon They're very much all out of his league like in a way even though he's definitely struck even though he his one you know the 1 thing that allows him to survive that makes him exceptional is that he can fight and like so much of that is specifically because of Paltinna's intervention because you know. 18:59.19 Dave Yeah. 19:13.92 Moon We'll talk about the slay but you know Paltainna lets him fly Palatinena brings them back from a dead you know things like that. 19:14.66 Dave Right? right? So he's he he's capable in like melee combat but like half of the game is flying and he can't fly without Palutena so Palutena is interesting too and like there. 19:27.67 Moon Yeah I. 19:33.50 Dave Kind of partnership on these missions is is kind of cool. She is characterized in like a very playful way where she is kind of like joking around a lot of times in this game this game's like tone is more comedic than anything else at least for most of the game. Um, there's tons of puns and wordplay jokes you know pit you know I joke to that he's a twelve year old or a puppy and some of the other characters treat him like that they make fun of him and play little jokes on him from time to time as you go through the levels because he. Very obviously like looks up to Palutena and as such he believes everything she says without fail and so they play with that and it it gives the the game a really playful tone that I didn't expect either. 20:25.25 Moon And 1 thing I really like is how is how you know even though you know this is this is a very loose take on Greek myth I'm not going to pretend to be a scholar on Greek myth like given. 20:33.77 Dave Um, yeah. 20:40.48 Moon Endless supply of prep time I probably would have gone back and studied some greek myth for you know some more heavy analysis of that part of the game but it's very much kind of like a loose like kind of cocktail of like here a bunch of. Like miscellaneous ideas and characters from Greek myth now. Let's kind of like tell our own crazy story that just happens symbol these characters that just happen to have the same names but not necessarily but like you know like give Medusa who is to my knowledge. Not a god in Greek myth but suddenly she's like the god of evil you know in this. 21:10.96 Dave Right? yeah. 21:13.58 Moon Game right? So like they're just kind of like it's it's almost kind of like a this feels more reductive than I intend to but it's just kind of like a word salad of like of like names and faces that are familiar from Greek Myth repurposed in their own way. Yeah, yeah, yeah, exactly. 21:22.97 Dave Yeah, that that's why the that's why like the theme park ride Analogy works for me because you're just kind of you. You turn the corner and oh there's an there's another character with a name that you recognize there. 21:34.49 Moon Yeah, and it's like and the thing I the thing I find interesting though that I feel that they did kind of translate from Greek Myth is that literally all of the gods are the most petty assholes including Palutena and because Palutena is supposed to be. You know one of the. 21:48.99 Dave Um, yeah. 21:53.64 Moon Good guys and I don't mean that in kind of like a cois subversive way like she is one of the good guys like the way they represent her still being a petty asshole is just making her an absolute troll. You know she is constantly like you know, just like just taking advantage of how Naive Pit is like literally like. 22:02.92 Dave Yeah. 22:11.61 Moon Threatening his life with dumb jokes that freak him out like in the in the middle of life or death situations like just kind of like you know, like just outright like manipulating or like kind of softly gaslighting him at times like she is a jerk but you know they just kind of like. 22:12.41 Dave Yes, it. 22:21.90 Dave Yeah, but. 22:28.42 Moon They're careful to portray in a way so that you don't really like hate her either like she's amusing to watch. You can clearly see that she's a force of good but she's just as much of a jerk as the rest of the gods in this game are are. 22:30.32 Dave Right. 22:38.48 Dave Yeah, absolutely they have a lot of banter back and forth as you go through these levels. Um, on 1 hand, it's cool when you're going through like the flying missions and we'll talk about like there's flying missions and then there's on foot missions or like. Sections of missions in each each type of game play mode. They talk to each other basically throughout entire levels and this is interesting when you're like going through empty spots but this game has that issue that I have personally sometimes where like i'm. Fighting for my life during some boss fight or a really tough encounter with a bunch of enemies or something and pit and Palutenaina are talking to each other the whole time and I can't make out what they're saying at all. So if it was important. Um I wouldn't get it and sometimes it is important because they will ah. Palutena will like give you tips on how to fight an enemy or something like that. But if it's happening during like intense action I'm just it doesn't even register. It's just noise you know. 23:45.62 Moon Yeah, one thing I will say about that is that I definitely felt that way a bit during this playthrough like when I was playing the game like you know a decade ago and I spent a lot of time with the game I didn't really have that especially because like. The first time I played I played mostly on like lower difficulties I could manage you know I was able to kind of like I was able to kind of like pay attention and focus on the game at the same time and then as I got more proficient at the game. you know I again you know I was getting proficient enough that I could focus but when you're like playing and I feel like you're struggling with the game like. 24:03.66 Dave Brave. 24:20.44 Moon Your your brain runs out of Ram as were you can only focus on so many different things at once 1 thing you can do to help that the game doesn't really tell you is that the by default the subtitles are on the bottom screen you could. There's actually a tiny little arrow. 24:23.35 Dave Yeah. 24:35.56 Moon Right? Below the subtitles where if you tap it on the touch screenen. It will actually move them to the top screen which is you know the main screen you'll be looking at while you play which might be helpful to some people I did that and found it a bit helpful but that is something that you know if you're struggling you may like you know, have some trouble missing and. 24:42.16 Dave Um, yeah. 24:54.68 Moon Because the dialogue again like I said this was very much a seventh gen game released during seventh jordan times it very much has that kind of like tell Don show method of teaching you which it kind of avoids the pitfalls of like a lot of other games that generation by not like. 25:09.50 Moon Not like making you stop and have a little tutorial screen that kind of like brings the action to a halt because you are being taught things as you play. But if you're struggling to pay attention that kind of you know brings about its own you know issues right? like if palte says hey this enemy can only be hit with Melee shots on Screen. Or whatever and you miss that then that might you know you might have a bit of a hard time there for a bit. Yeah. 25:31.62 Dave Yeah, and and those the way that it gives you those like tutorials while you're playing the game without interrupting you I think is something that contributes to the pacing being really snappy because you're not stopping for them to talk for 5 minutes about what's going on in the story. All of that happens while you're playing the game but it's just sometimes the action gets really hot and hot. The action gets hot. The action gets intense and is intense. Better. 25:56.98 Moon The the fever goes up. Yeah. 26:04.50 Dave Yeah, the action gets more frenetic and then you you just lose track of what they're talking about. Um I'm not sure that like I'm not sure like I beat the game so I don't think I missed out on like you know there's this one enemy with only one weakness and i. Couldn't pay attention to the tutorial. So I missed it I don't think that happened but for a lot of those you know action parts I couldn't tell you what they were saying. So yeah, just something that happens I will say that I think the voice acting for Pitt and Palutena is really fun. And the voice acting for a lot of the side characters is also really fun with the exception of a few too many characters that I felt like had the old school kind of flamboyant voice if you know what I mean like hades and a couple of like. 26:53.79 Moon Yeah. 26:58.48 Dave They're fun characters but like I think they dipped into that well too many times the fact that Hades is in the game I don't think so yeah, yeah, it's it's not like I have an issue with that voice. But there's like a couple others that use a. 27:00.37 Moon Whoa is it is It is isn't that it isn't that a spoiler. Okay, all right? Okay, my but probably my favorite ah voice role in the game by the way. But but um, yeah, yeah I. 27:17.47 Dave Variation of that same voice and I just think they dipped in the well. Yeah. 27:19.90 Moon You like thanatos. yeah yeah um yeah I do want to point out that ah unless ah, there's been some update that has changed this kitty gris uprising is the only ah at least for english the only english ah voice acting job Nin intent. Under Nintendo's name that was done with union voice actors and I'm not going to say I'm not an expert on how voice acting works or how unions like affect the work process but all I'm saying is this is Nintendo's only union voice acting um. 27:55.26 Moon Voice acting ah performance and it turned out real freaking good like I wouldit think that like um, unless you want to gerrymander a little bit and count bayoneted 2 which technically you know Nintendo owns like in part like I don't know how much they had to do with the voice acting there the like I think knickers uprising. 28:08.58 Dave Right. 28:15.20 Moon Is the greatest um english voice work that is under Nintendo's name like it is genuinely a very good performance in my opinion. 28:22.80 Dave Yeah I agree like everyone does a great job and in my head I'm running through other high profile Nintendo games like nope bad voice acting nope no voice acting nope mario barely talks. We're just. 28:36.93 Moon Yeah, well I mean let's be real. Their only competition is Metro other M and we all know how that went. So yeah. 28:39.79 Dave Running out of options here. But I agree that the. Or yeah or like breath of the wild or something like that but not really not really notable voice acting in that game. But yeah, it's it's good and it it lends to that that playful kind of tone that the story has and that the characters all have with each other. And good chemistry between the actors too. 29:06.93 Moon Yeah, they had they had really good chemistry I guess the last thing I want to say about this is like since you mentioned the humor earlier is one thing I like is that this feels this the kind of humor that's on display it feels like. It could be seen as adjacent to or mistaken for like kind of like Weeden that like we didn't speak type humor like because there are a lot of like you know, fourth wall breaks and just like characters trying to joke it up as much as possible. You know every other line and stuff like that. But I feel that there is a pretty smart like I don't know i. 29:31.31 Dave In. Yeah, yeah. 29:43.90 Moon If I knew Japanese I would love love love to do a comparison of what like the japanese voice tracks were like compared to the english ones because they clearly had to like localize so much and like change so much to make this like hit for a western audience in english like it does not sound like I'm listening to like a straight like. 29:45.53 Dave Oh yeah. 29:55.71 Dave Yeah. 30:01.97 Moon Dub from japanese english like it feels like custom made for you know english at least in the english localization and there's just so much like smart like so much smart like comedic timing going on with the way the jokes are delivered. Like they won't just like pay off jokes immediately like there are literally jokes I guess since you already mentioned Hades we can I can talk about this one like like there's one joke in particular where I'm not going try to explain a joke and make you laugh like just to give you an example, there is 1 bit in 1 chapter where um, where. Pit gets ah jumped by a mimic basically and hades denies being the one who put it there and they wait literally until like a chapter or two later or hades ago by the way I confess that was me last time and everyone gets mad at him and it's like any I feel like most other. 30:53.44 Moon Comedy writings of that style they would have just like done that immediately. But no, they they they expected the audience to hold on to that information for a whole mission and then and then you know paid it off the next one and I think that made it way funnier and there's a lot of examples of that you know throughout the game where they just kind of like. They hold their jokes and they cash them out later in a way that's pretty fun and. 31:11.19 Dave Yeah, agreed yeah, it's a it is a fun game. It has a fun tone. The jokes hit more often than not I think yeah, it's a good time this game also I think looks really good as far as 3 ds games go. 31:32.30 Dave In playing 3 ds games after the three ds is like contemporary time you know I think the three ds is like the little 3 d console that could um, a lot of 3 d games on the 3 ds look okay. They don't look great. It's it's mostly just the screen resolution is not very high at all. Um, but this game I think despite having you know three d design in low resolution. I think this game looks really good and it's ah it's a testament to art direction and the the types of locations that you're in especially in the levels where you're flying because they will take you to all kinds of cool places you will like cinematically like fly through canyons and. Portals and all kinds of crazy shit. Um, and it's it's just all of those levels I thought looked really really good and of course like as far as um, information that you need to play the game I also think that it you know everything is um. Recognizable that should be recognizable. You know, enemy weak spots and things like that stand out when they should. So yeah, it's it's a good looking game. 32:50.59 Moon And yeah, and they really it's really genuinely one of the better looking 3 ds games I think like it is kind of like like we already knew this before but now that Sachari has his Youtube channel and he's just constantly like making videos where he explains his method like. 32:56.40 Dave Yeah. 33:07.63 Moon He goes way too hard on making games look and run run good and I'm I'm not going to be the guy who says like oh this is fall this every at thirty f p s I never had a drop. Everything was clear and perfect. But but like it really did look good. It really ran Well it. 33:20.26 Dave Yeah, yeah. 33:23.31 Moon It's really it uses its assets smartly because a lot of the designs are pretty simplistic but they stand out in ways that are pleasing. They manage to draw the eye in a interesting ways that you only focus on the stuff that looks really good. the um the 3 d effect was. Pretty fantastic like I like I like I I'm I'm a weird like 3 d believer on the three ds I use it almost religiously but like I it you know it was especially nice here when you're talking about like a 3 d real shooter and like a one of frankly one of the only like like things that you could call a shooter on the system like but like. 33:47.50 Dave Ah. 33:59.10 Moon At least in my estimation because like you know the original ds had tons and tons of shooters. But 3 DS didn't seem like a hat as much so that was pretty cool. 34:07.73 Dave Yeah I tried the 3 d ever like every 3 ds game I play I'll turn on the 3 d for like a half hour just to see what it's like um I agree with you the rail shooting sections with the 3 d on looks cool. Um. To the extent that I think any game can look cool with that 3 d thing I'm I'm not a fan of it but I do think this is the best game that I have played with that three d if that makes sense even though I still didn't choose to play the rest of the game with it on. Um, but I'll take your word for it that it continues to look cool. So all of the other three d sickos like you can can experience that if that's the way they want to do it I want to point out that the monster designs that you're fighting are all really fucking, weird and cool. Um, very rarely came up. To a new monster and was like yeah I know exactly what that is everything is real weird and stands out. Um a lot of them have their own kind of move sets and stuff that you do need to learn so having them all be super visually distinct is really helpful. 35:13.14 Moon yeah and the other thing about the monster design is that because the three ds has such a small screen. They actually suck right kind of like emphasize making all the monsters big like and the ends crazy because you wouldn't really notice playing public you you're playing a 3 DS game 35:33.11 Moon And there are a whole bunch of monsters that look like they're sensible sizes you know and that you can clearly see them and you can attack from far away or close up. But if you pay attention like if you get up close even to like 1 of like the basic gumbas like the little like floating eyeballs that I got the name of like like they're they're like 4 or 5 times pit size. 35:50.90 Moon Like you wouldn't notice because you rarely spend time right up in their face but they like emphasize these big bright impossible to Mistake Monster designs that make it you know a lot you know easier for you to play and make out as your there are so many we'll talk about later but there are so many consolidations they made for the fact that okay. 35:53.15 Dave Right. 36:10.56 Moon This is a three d s it has certain weaknesses. We're asking the player to bring this effort so we're going to make everything else as simple and easy and streamlined as possible and like the way the monsters are designed like so distinctly is one of those things and. 36:25.27 Dave Yeah, yeah, um, the other half of what I think is like the strongest point of this game other than gameplay that I couldn't access like the the hypothetical idea of gameplay for me is that the music in this game is fantastic. Across the board. Basically every level I was like shit this is this is a Bop I Love this? Um, there are a couple of like Spanish guitar tracks that are just fucking incredible in this game but then when they move away from that and it does shift genre often. Um, the real. Kind of bombastic cinematic stuff is really cool too. It's just a treat as far as music goes. 37:06.73 Moon I yeah the music line put this way the the soundtrack to kittic or uprising was one of the earliest soundtracks that I went online to find like a low quality rip of straight from the system to download and pop my music library like I still have that out that rip album. Like on my Youtube music nowadays like you know that I have uploaded from back when it was still google music or whatever like it's a it is a pretty good soundtrack like you know I don't listen to it as much as I used to but a lot of good bombastic tracks a lot of like surprising changes in key like I don't. I'll talk more about it when we get to spoilers because this this one definitely is a spoiler but there is one really really good scene in particular in like chapter 18 where you get a where you get a certain reveal and like the music kind of like builds up in this crescendo and. 37:50.73 Dave No. 38:01.10 Moon It's really like dramatic and powerful in a way that simply wouldn't have been without that music track which is another thing they did like during the air segments is because they have basically a guaranteed set amount of time if they last the because you know it's auto scrolling. The music was specifically tuned so that it could like. 38:03.95 Dave Yeah. 38:19.90 Moon In a more cinematic fashion. They could perfectly predict where you were going to be at any given time so they could make the music match what was going on in a way that hits even more than you know they were in a typical video game which is saying a lot as video game music kicks us like. 38:34.63 Dave Yeah, um I was just checking because I forgot when I was doing my like prep for this episode I forgot to look up who did the music and now that I look at this list of names I'm like yeah no shit this music slaps listen to these names Motoy Sakaaba who did like the dark souls. Golden sun soundtracks first name on the list. Yasunori Mitsuda who is like a legend in video game composing Yuzo Koshiro and Masssafumi Takata Takata I had to look up what they did but then I was like oh they did the soundtrack for god hand of course that soundtrack's incredible. Um. So this is like an all-star music composition team here and it makes a lot of sense music slaps. 39:16.78 Moon They yeah, they knew they knew what they were doing for sure I remembered it was an all sarcass I I didn't remember any of the names of Seismman Toy Sakaraba but that's a really really good list of names. 39:24.99 Dave Yeah, ah Yasunori Mittsuda famously chrono trigger and Chronocros Xeno gears and stuff like that. It's yeah, just an incredible incredible resume for this team. 39:31.88 Moon That Yeah, that's right, That's right? Yeah yeah. 39:41.46 Dave Let's ah listen to a bit of that music and let's get into the gameplay of kid icarus uprising. So gameplay time this is where Dave talking sugar is going to kind of. We're going down the roller coaster now. 39:59.74 Dave I mentioned at the top of the show I really struggled with the gameplay um in this but I want to talk about the part that I enjoyed first before we get into the part I didn't enjoy so chapters in kid icarus uprising are always with the exception I think of 1 chapter split into two modes. You do a rail shooting section. Then you go down to the ground and you have the on ground like third person action sections and then there's a boss fight at the end so things that are consistent between the 2 is when you're playing use the left trigger to shoot. Ah, you always have a ranged attack and use the ah the left thumb stak to move. Ah, whether you're moving around the screen during the rail shooter sections or literally controlling pit on the ground. Um, if you are a retake that if you don't shoot for a second because you'll be. Like especially in rail shooting I just I just shoot all the time just hold the trigger down all the time. But if you don't you'll build up a charged shot and that charge shot will be more powerful. It has a homing quality. Um, the ridicule will change so you'll know when it's ready's there only there's some enemies that can only be used. Only be killed by those charge shots. So so far we're off to a decent start. Although I will say right now. Um I hate the circle pad on the three ds I can't stand it so that's during the rail shooting parts I was fine during the onground sections that contributed to. 41:35.69 Dave Some frustration I Assume you're okay with it. 41:39.74 Moon I yeah I that's that's this this kind of goes in with the ah moon's opinions on 3 d on three Ds as well like I honestly like the circle pad a whole lot and I wish that the I honestly wish that the playstation vita had 2 circle pads instead of too many thumbsticks like I think like when you get to. A little tiny device like that with a tiny like control sick I honestly think that little like in log slider is better than the little thumbs. So just because like I feel like I have more of a control over the range of motion as opposed to like you know like the little bead like the beeta and I love the vita I'm not trying to slag off the vita. It's. 42:15.45 Moon My favorite handhelds like you know the little thumb 6 you have barely any travel when you're moving so but that's honestly just my preference I've never felt like I was uncomfortable controlling the circle pad at all. Personally yeah. 42:28.47 Dave Yeah, it's between this and playing majors mask 3 d the circle pad it might just be my three ds is you know used it's old. It might be worn down but I find it slippery and also um. 42:46.10 Dave Promise I don't have greasy like sausage hands when I'm playing video games or something but um, it's ah it's just difficult. The other thing is the three Ds is too small for my hands just straight up if I'm playing a game that requires you know action. It is too small so it hurts my hands to play it. Um I need to buy a grip but I am too lazy so in these rail shooting Sections. You're flying through the Air. You're just kind of moving pit around the screen to avoid projectiles. But that's all like the direct control you have over pit and you're using the stylus. With your right hand to aim on the screen. Um, so you may be thinking. Okay I'm using my left hand to hold the 3 Ds hold the trigger use the thumbstick and I'm using a stylist to move a cursor around the touchscreen. What how am I holding this in my right hand. And the answer is you either get creative like like I did and like I know you did Moon or you use the stand that was sold with this game. Um I eventually found a way to hold it like to like curl my pinky under the three Ds on my right hand and. Hold it there and then I could use the Stylus and use my other hand and it's It's not comfortable I'll say that um but I made it work but I think the fact that this game was sold with a peripheral to literally hold your three Ds tells me. 44:21.81 Dave Even the team that made this was like yeah this is this is kind of fucked. You know like we know it's kind of fucked. You know it's kind of fucked here's a stand to hold your three ds. 44:31.10 Moon And yeah, the way the way it um ah funny. It's funny. You came up with that solution. But that's the exact solution I came to hold the three Ds because I think what happens I think what causes a lot of the pain is like the idea of whole of basically supporting the weight of the entire 3DS with. 44:47.98 Moon The same exact hand. That's also going to be hitting the analog stick and like the left trigger which I can imagine gets uncomfortable after all, especially if you're press actively pressing down on it with the stylus. So you know putting the pinky underneath and then kind of curling your hand over so that your stylus can reach it like. 44:51.98 Dave Right. 45:06.27 Moon That's a way to kind of keep the weight more evenly distributed. Um the stand is definitely like probably the most comfortable way to use it. Um, all I can really say like like this isn't This isn't this is gonna be This isn't going to be good comfort to anyone but's like I Really don't have anything to say about the comfort beyond that except that oh I played a few chapters and I was fine after that. 45:24.45 Dave Yeah. 45:26.30 Moon And like this ah this recent playthrough I did endeavor to go out of my way to use multiple different methods like just so I could see how they feel like I played it in bed I played it without the stand sitting up I played it on the stand sitting at a desk. Um. I found all of them to work pretty well one thing I do want to point out that could help people and especially my actually help Dave especially with like you know left hand you know pain is that you there's a setting you can turn on that puts on auto fire and what he'll do is that. 45:53.73 Dave Yeah. 45:58.21 Moon Whenever you paint an enemy with your reticle. It'll automatically fire and that's and I've tried that I played both I end up turning it off because you know it. It took me while to get used to it again since I haven't played in so long. But once I got used to it I turn it off I could use the L trigger as it is but that is. 46:15.60 Dave Yeah, yeah. 46:15.90 Moon 1 thing at least you can try like ah like I'm not saying any of this to like you know, kind of like defend the game and say no the controls are secretly comfortable, but like I do want people who do try to play this to be aware of the options they do have because it would it would it would it be really sad if you play this game and you like it but you literally couldn't keep playing it because you are uncomfortable. 46:32.90 Dave Right? Yeah and when I when I talk about like how I couldn't meet the game at a place where it wanted me to it wasn't because of like it wasn't because of this control scheme where you're doing the rail shooting. 46:34.54 Moon You know? So yeah. 46:50.98 Dave And just aiming with the stylus it was the ground combat sections where you aim with the stylus and control the camera with the stylus I just could not get a grip on that throughout the entire game and luckily. You get to choose what difficulty you play on if people have played super smash brothers you know this system where you can pick a difficulty between ah, zero and nine and nine being the hardest ah I played on difficulty to the entire game. Um, and I was dying. Consistently on difficulty to and every time I would be to level the game would be like hey you want to try difficulty 5 and I'd be like no I don't ah and it's um, it's because these the ground sections which we'll we'll dig into a little bit more you are. 47:33.25 Moon Ah. 47:42.36 Dave Doing all of the things we talked about before but now you're controlling a 3 D camera with the stylus and like I get I want to give them props for simplifying a control scheme basically down to 3 inputs the stick the left trigger and the stylus but it it was just. It just did not work for me to straight up. 48:06.20 Moon And it's it shows like an interesting you know, um, kind of an interesting scenario because like they know because they know that you know the control scheme is you know? Potentially you know, physically uncomfortable and the but the thing that Sachari is really good at is that. He knows how to streamline controls in a way that basically crushes their simplicity as much as possible while also still allowing like you know like depth of control and depth of player action. So like he does that and. 48:38.24 Moon It's more critical in this game than maybe any other dany's played just because of how physically uncomfortable it could be like without like like if it was physically uncomfortable and like the control scheme was not like immediately super intuitive then good night man like how would that would just be that would just like. 48:56.56 Moon I Feel like that would tank the game for way more people than it did if like they didn't make the you know that just like the I guess the not the theory of the control scheme but you get what I'm saying just like the raw design regardless of physical comfort aspect of the control scheme like as simple and intuitive as they did. 49:13.37 Dave Yeah, yeah. 49:15.50 Moon Um, but yeah I guess to elabra what Dave was talking about with controlling the camera. Ah, though way it works is that instead of like if you think of like ah a shooter on the ds a call of duty on the ds or metric prime hunters on the ds where like you're moving around with these epad and your. Using the um stylus to kind of like drag the um drag the um your viewpoint around right? kind of like you know, an approximation of what a shooter would be like on a console with the touchscreen replacing the you know right? stick right. 49:39.46 Dave Paper. 49:50.90 Moon Zachari has stayed multiple times that he thinks it's really unwieldy. He thinks it's cumbersome. He does not think it allows for even remotely the level of control that you would need to kind of make shooters more interesting on the platform. So instead what he does is that the tustraing kind of follows an old Ibm laptop trackpad rule where you kind of like flick it and there's a little bit of inertia so that your red continues traveling after you let go. So you can tweak your sensitivity but the way it works is that you're not necessarily supposed to always be sometimes but you're not necessarily always supposed to be like dragging the stylus across the touchscreen you're supposed to flick it which will make it spin kind of like a globe and then you tap it again to kind of firmly stop it and that kind of. 50:34.36 Dave Yeah, yeah. 50:37.89 Moon Allows you to both like have fine tuned aiming. But also if you need to turn around like ° immediately to face another enemy or whatever you can do so very quickly. It's like it kind of it kind of like puts it more in line with like I guess keyboard and Mouse controls than it does with you know. Controlling with the controller where the rights to kind of ah drags the radical along. 51:00.93 Dave Yeah, um I think that this is it's a really elegant idea for replicating a like a game mode that shouldn't work without 2 thumbsticks right. 51:13.44 Moon Yeah. 51:15.71 Dave Ah, because every single modern game that has a movable camera use the right thumbstick to control what that camera does um and so the idea to kind of flick and tap to give you like really precise control over the camera is a really good idea and it's a um. Again, it's a credit to Sachari for again, refining all of these like pretty complex things down to 3 inputs in practice I think this is cumbersome and frankly bordered on unplayable at times, especially when you are. Um, ah, traversing through levels on foot where you can fall off the edge and get hurt when you're trying to like get around to the backside of an enemy and like run around and then spin the camera I just couldn't do it and this is it. 52:10.91 Dave In kind of like Ai because I don't want to dwell on the camera too long. Ah, but the camera contributed to the ground sections of this game being my least favorite control scheme of any game that I can remember playing recently? um I really hated this. 52:27.65 Moon Again, Um, once again I have the unhelpful response of oh well I just didn't have a problem with it I do want to I do want to agree with you though on like the platform sections like I don't think all of the more terrible but I think anytime it asks you to navigate like really what. 52:31.15 Dave I Know yeah I don't. 52:45.25 Moon It didn't happen tons of the time but like whenever it did ask you to kind of like navigate like narrow like precision platforming sections I didn't think that was quite great. Not not necessarily because of the test screen I Just think that the way Pit moves didn't really kind of like match the required precision to do that since he's more. 52:50.15 Dave Who. 53:01.72 Dave Yeah. 53:04.63 Moon You know the control. The movement scheme is designed more around like dashing all over the place as opposed to like precisely walking around. But it's it just led to a lot of frustrating pitfalls ah and intended by intentionally left in. 53:12.16 Dave Yeah, there are also ah yeah, there are also sections where you're driving vehicles in these in this game and they are in my opinion Uniformly terrible because of the camera. 53:23.93 Moon And yeah, that was pretty slippery too I wasn't a fan of how the camera worked for vehicles and. 53:30.24 Dave Yeah, anyway, um, we've dwelled on the camera too long. Everyone knows how we feel about it at this point. So like we said the game is gameplay sections are broken up into 2 types. The first part of every level you are doing a rail shooting section. Um store in the story pit. Can only fly for 5 minutes at a time because palutina is literally giving him the power of flight which is weird because as far as I know the only story where angels can't fly on their own that I've experienced and Palutena is a god I'm not sure why she only gets 5 minutes but hey 5 minutes of flying and you kind of timed this out most of these sections are literally 5 minutes long okay 54:12.42 Moon Yeah, like give or take like 10 seconds or so like I I don't think I've ever seen one that exceeded 5 minutes exactly because I would hit the timer the moment I hit the home screen probably about 30 seconds or so between that and actually starting the level. And then I'd look at the timer and you'd be like oh it is like 5 14 this was almost exactly 5 minutes like you know? yeah. 54:36.93 Dave Yeah, um, and this is the part of the gameplay that I really liked I like the rail Shooting. It's not well I was playing on difficulty too. But I did not have difficulty with this had I been able to separate. Rail Shooter difficulty versus ground combat difficulty I would have raised this up and tried a little bit more but this is cool. It's just a nice breezy Time. You're Flying. You're shooting stuff the scenery during these sections is always really cool like we said temples flying through space. Flying inside of monsters sometimes like very varied landscapes and again it's It's just simple breezy like arcade fun during these sections. 55:21.95 Moon And 1 thing I will say about the rail sections that um, we already talked about the controls but like 1 other thing that I think I'll say about the rail shooter sections that I think endear a lot more people to them is that even though they can still get really harrying and really difficult if you up the intensity. 55:36.38 Dave M. 55:38.56 Moon Um, the rail shooting sections have absurdly simple. You know, controls overall and absurdly simple strategies like that's not to say there aren't like you know there isn't some depth to the decision you're making of how you handle enemies. But ultimately it does boil down to and they tell you this in the beginning is. Move in a circular pattern so you can avoid bullets and like and and while you're doing that also focus on aiming and shooting and then you know you you got a a few other wrinkles aside from that like there are certain enemies that can only be taking down a Melee attacks so you have to wait till they get close to you to hit the attack Button. We'll talk about that later, but the. 55:57.23 Dave Yeah. 56:11.72 Dave Yeah, yeah. 56:15.28 Moon The melee and range attack still both use the same button it just automatically switches depending how far away you are um, you know you have a little special attacks or like these two meters that fill up and whenever they're full. You tap the icon the test screen and you kind of do a screen clearing attack and you know it fills up based on the emm enemies you kill. But. 56:19.88 Dave Right. 56:35.24 Moon It's overall like very simple even when it does get difficult the way it works and you know it's it's it's about it's way more. It's me. It's way more nakedly about the spectacle than the ground sections are. 56:46.39 Dave Yeah, and then when you're done with those error sections when your 5 minutes is up you go you land and you're going to go into one of the ground sections. You get a checkpoint in between these which was very helpful for me. Um the ground sections. You kind of touched on there bring melee combat into the into the mix like into the forefront a lot of times depending on how you want to play I kind of hung back and used ranged as much as I could but there are some enemies that have to be meleed some that are flying. You have to shoot them. Um. 57:22.33 Dave Ground sections here already talked about I I hated playing these every time I was like oh man, my 5 minutes in the air up I have to do the ground sections but I could quickly realize like there's a lot more depth to this combat system than. You would expect based on like the depth that's apparent in the rail shooting sections I think and it's interesting thinking about this and thinking about super smash brothers which is Soccerai's other baby. You know. Super Smash Brothers has a ton of depth in the amount of moves you can do with 2 attack buttons basically 3 attack buttons. Um, this kind of gave me that same feeling now I could not engage with this because the camera was basically a boss fight the entire time I was playing. So I will kick it to you to kind of just give a little overview over like how deep this actually goes. 58:22.68 Moon I okay so first I just want to mention 1 small thing I forgot to mention about air combat. There's also yeah for the rail shooters. There's also a um air dodge. Um, you basically just match the control stick um in 2 opposing directions real quickly. 58:27.22 Dave Um, oh sure. Okay. 58:37.90 Moon The reason I wanted to make sure I didn't forget to bring this up is because that actually is kind of been the key in my experience I don't like doing it. Granted if you're playing a smartly you'll probably never have to use it. But you know if you are in a situation where you want to use it Sometimes it just doesn't respond well in my experience and. 58:49.56 Dave Interesting. 58:52.75 Moon That can be kind of annoying like it's kind of like you do like a barrel roll laterally in one direction like basically if you're at a standstill if you want to do dodge right? You mash left and then immediately dodge right? and then people kind of like you and he'll just kind of like he'll just kind of boost towards like the right or whatever. 59:07.27 Dave Interesting I. 59:09.77 Moon Same for any other direction you can do it at it doesn't have to be a carinal directions either. but but yeah that is a that is 1 other thing you can do in the rail sections. But for the ground sections. It's I actually I I told Dave this I I wrote my notes on this multiple times and attempt to condense it as well as I could. 59:14.71 Dave Gotcha yeah. 59:29.42 Moon And I'm definitely not going to go into super super detail for fear that this would take hours but I do want just kind of like talk about like the basic fundamentals of how ground combat works because um and the way I've come up with is that you can divide the mechanics into the three d's and in s or as I'd like to call it three Ds. . um you know, ah you know you know Sora can eat his hard out I'm going to dream drop his distance over this? Um, but the but basically the way it works is that you know the basic controls from the rail combat are still there except that you move instead of using the. Circlepath to kind of move around a screen. You're actually physically moving like you would in any other three d game and and like Dave mentioned there is a lot of smash brothers dna here because like you know the way you move faster is by symashing the circle pie and direction holding it. You know much like. 01:00:10.10 Dave Right. 01:00:23.65 Moon Dashey works since it were smash brothers like you know if you move the stick lightly. You'll just kind of walk. But if you smash it you'll break out into a dash. Um and you um, you can Dodge. There's so much. There's so many like there are so many actions mapped to these few keys and it sounds a lot more complex than it is but. You'd be amazed by how smartly the game knows what you're doing like you also use the control stick to dodge where basically if an enemy is about or an attack is about to hit you if you just mash the control stick in a direction. Um, you'll kind of just dodge to the side and then you have um. 01:00:47.67 Dave Yeah. 01:01:02.90 Moon Course you attack enemies just by using the the left trigger or if you're an octopus I guess you can set another button to that but and but for most people you're going to be using the left trigger or if you're using the lefty control scheme the right trigger and that's how you attack and and it's got the same rules where like you fire shots or you fire charge shots by not. By not hitting the button and letting the radical change. But the way you kind of combine these to get together is that there are a whole bunch of different interactions based on what you combine. So like if you dash and immediately hit the attack Button. You won't do a regular shot. You'll do a dash attack where pit will kind of like. 01:01:41.16 Moon Boost in a carnal direction whichever one you're holding and you'll fire a volley of shots that have increased power and increased homing as well and that's like the main way you do damage. They are much like Smash attacks in Super Smash Brothers where you just kind of like dash in any direction. Um, weapons will have modifiers that might make certain directions more powerful. We'll talk just a tiny bit about that later. Um, and you all and of course you can combine this with the charge shot which will let you do any you know? ah you know exactly what it sounds you dash and then do a charge shot while dashing in that direction. Um. 01:02:14.32 Dave Yeah. 01:02:17.35 Moon And the way Melee attacks work which I kind of mentioned this a little bit in the rail section. But when you get close enough to an enemy attacking automatically makes you malay them instead of using ranged attacks so you get up to an enemy and all at all. It doesn't matter what weapon Archy we do So even if you have a bow and arrow when you come up to an enemy you know Pit will kind of like suddenly you know. 01:02:37.49 Moon Twirl the bow like it's up aton and like you know attack the enemy with it or whatever and it's very very very basic action stuff. There's not like there's not like a attack strings or whatever here. You just have like a basic 3 hit combo that you can use to knock enemies back or you know certain weapons have more or less and you know. 01:02:39.80 Dave Yeah. 01:02:56.13 Moon And you know different enemies will incentivize whether you want to attack from a range or attack up close different weapon arch types will have different um, different strengths I'm not going to go over all of them here. But you know you got Bose you got clubs, you got claws. You've got cannons like whole bunch of different weapon arch types that influence. 01:03:09.16 Dave Yeah. 01:03:13.84 Moon What's better or worse for you in what section and. 01:03:16.98 Dave Yeah that's 1 thing that I wanted to kind of bring up also is that part of the like I guess variations or depth in the combat is that you'll be picking up different weapons all the time and you'll you'll want to switch them out or at least like try them out. Um. I ended up switching out. You know, bigger numbers between every mission but the weapons all have different strengths and weaknesses as far as like this one will be really good at ranged but suck in melee or vice versa or this one's pretty balanced and they have they feel like different enough. To play around with um that you are kind of incentivized to experiment with different types of weapons on top of all of the different like moves that you have when you're playing you know. 01:04:04.99 Moon There is a real feeling of like like this is the kind of thing that gets discussed about with like other action games or games like Bloodborne a whole lot where each weapon feels like a character unto itself because it's not necessarily. It's not even necessarily just like. 01:04:23.13 Moon The strength or you know strength and weaknesses of the different of your different attacks. It's also things like ah movements like clawuse. For example, if you're using claws those are inherently way faster for movement speed than you know any other arch type is. Just to make up 1 example and you know clubs meanwhile be very slow but they'll be very powerful and like it sounds like it sounds like it's basic stat changes in a way it is but those stat changes mean so much when so much of what you do is based on your movement ability like um, like even for the dodge like I mentioned you have a basic dodge which. But by the way you get a counterattack off doing that and the game doesn't really tell you that except in a tool tip if you pull up a dodge. It makes your charge attack charge up faster. So so the ideal scenario would be you dodge an attack your charge tack immediately fills up and then you fire it to you know, get. 01:05:04.70 Dave Ah, yeah. 01:05:16.72 Moon Extra damage on you know, whatever it is that tried to kill you. Um, you have a you have a specialized version of the dodge where if you're close ish to an enemy and you have your radicale aimed at them a mashing left or right will have you kind of dash around them. If I had to compare it to anything. It's kind of like a circle strefe like you know in like a zella game sort of except you know way more traumatic like you're you're shooting almost ° around the enemy whenever you do that to you know, get more you know damage and what kind of I'm definitely skipping some details here. But what really wraps all this together. 01:05:52.77 Moon Is you have Stamina and stamina governs and everything I've mentioned that has to do with dodging or dashing above is governed by Stamina and it's not a visible stamina bar like in dark souls or something. It is an invisible stamina bar that behaves the same way. So like if you look up next to your help bar. There'll be a little angel wing icon and when your samna starts to run low. The icon will start to sweat and you know also and also the character will sweat as well. In case, you're not looking up at that corner. Um, so you'll know when you're running out of stamina. 01:06:26.80 Dave And. 01:06:30.13 Moon And you want to avoid running off Salmina completely because when you run out of Salmina Completely Pi enters his kind of helpless exhausted state where he you know he puts his hands on his knees and he's panting until he catches his breath and while that's going on. You're completely helpless like you know any enemy can get you and. 01:06:44.40 Dave Yeah. 01:06:48.76 Moon There are some wrinkles to this because you know when when you stop doing stamina costing actions. The stamina will refill but you can't see it. You have to kind of internalize how long it takes to refill your stamina or or also how much you want to worry about refilling it before you continue moving. Um, your you know your dashtags cost stamina um. If you dash. There is a wrinkle to the way dashing works where when you first dash you kind of get this burst of momentum that's faster than the rest of the dash that you settle into which is you know again, that's also in super smash brothers. It's also mirror's edge. Believe it or not a completely unlayed game. Um, but. But which and what you can do is you can repeatedly mash the control stick in that direction which is also from smash brothers. It's called Fox trotting where you'll move twice as fast but your stamina will empty twice as fast as well. And yeah, that like it could go on forever but there are just so many little like. 01:07:39.51 Dave M. 01:07:46.76 Moon Interactions between these individual mechanics where even though it's just a few of them. There's also so many different ways that you can um that you can you know cause them to interact which is you know, really interesting and adds to a whole lot of depth. I Guess the only other things i' mentioned Beyond This is that um is that you know the way bubbles work is that ah you have powers which are kind of like these tetraspod um buffs and abilities and attacks that you feel between battles that kind of like are shown on the touchscreen. And they're metered you can only use them so many times between deaths or between stages and you know you can use that to kind of like refill your health or fire a mega laser or do or give you super armor or some of them are solo mode only some of them are multiplayer only but that's kind of like ah an extra wrinkle that you can. 01:08:21.55 Dave Men. 01:08:40.12 Moon And by the way power selection sucks I want to I want to call out the things I complain about with this game when they come up because it's such a loveest otherwise but the way power selection works is you have kind of like a little like grid on the touchscreen and it's a it's a um, horizontally it's however, many powers you have but vertically, it's just 1 so you only see three powers ever at once and you have to scroll through them with the stylus and if you try to select when you're in the a power when you're in the middle of a harried fight good night man it is ni it it is so hard to select them without the um it is so hard to select them without the um. Without the touchscreen thinking that you're trying to drag different powers instead of using one which can get really frustrating. But yeah, that is huh. 01:09:26.98 Dave Yeah I'm to be honest with you I I went through so there's there's 25 chapters I probably used ah I probably used one of those powers like less than 5 times because I consistently forgot that they were there. Ah. 01:09:33.50 Moon Correct. 01:09:44.39 Dave It's It's just you know I'm I'm so focused on other stuff that um I just couldn't I didn't have room in my brain for what's going on on the lower screen you know, um so to kind of just wrap up like this game play section I know that you as a gamer value. 01:10:04.10 Dave Action games that provide you with like deep and what's the word like expressive ways to play and um I mean you already said this was once your favorite game of all time and that you still love it. But I I take it that. This at the end of the day gives you that experience that you're you're looking for. 01:10:27.35 Moon I Yeah it does And oh yeah, one last thing I want to say before we wrap up gameplay is because we we accidentally glossed over this earlier and I forgot to call attention to it. But you mentioned a selecting difficulty. The reason why that the reason why that works the way it does is that um. 01:10:36.30 Dave Yeah. 01:10:44.30 Moon Every time you die? Um, it forces you to lower the difficulty to continue which is it is a it is a violent and cruel action towards people like me in particular which is why I love it so much is that it's just this kind of like like like. 01:10:47.97 Dave And. 01:10:57.47 Dave Ah. 01:11:01.92 Moon It's not like it's not like cruel in the sense that oh my God It's so hard because what you do is you bet money to increase your difficulty and you get a big payout you get better rewards. You get better loot. You get more money that you can gamble way later just like gambling in real life. Um. 01:11:17.25 Dave The. 01:11:19.78 Moon And every time you die you lose some that money and the difficulty is forcibly lowered I think it's I think it's different if you're playing like two point five I think it only goes down a couple points. But if you're playing it like 5 or 6 or 7 or whatever it drops by a full point. So like if I'm playing at 7.0 and I die I lose some hearts and then it drops down to 6.0 right 01:11:22.80 Dave Yeah. 01:11:39.22 Moon Yes, Jack I'm recording buddy sorry about that I have been? Yeah, um, but the but it's kind of it's kind of intended to not only is it as difficult as you want it to be but also it kind of. 01:11:43.34 Dave Ah, that's okay, cat content is always welcome. 01:11:57.69 Moon It adds so much risk that if you're if you it's the kind of thing where like if you care about the difficulty if you care about the difficulty it. It Basically it gives you that danger where like oh well, if you can't do this in one go. Clearly, you're not good enough to continue at that difficulty which is it kind of adds an element of like you know, kind of like stress and do or die to it like a kind of healthy kind of stress I Really love about the game. It makes the action just that much more. Well. 01:12:31.24 Moon Intense than it would be otherwise. 01:12:36.57 Dave So then this game does give you that like expressive game play that you're after a lot of times then because like I've already been over what the experience like was for me. Ah. 01:12:44.60 Moon It Yeah, it's very it's very thrilling is like the big thing about it is very very very thrilling and very intense. You know it's literally in the name. So yeah. 01:12:57.12 Dave Cool, um, couple other things about gameplay just to touch on real fast before we move on. But um at the end of each level you fight a boss I can't really comment too much on boss like. If they're difficult or not or if they you know are a proper challenge after going through a level. Um, my impression is that they're more just you know story characters that you end up fighting at the end of the level rather than um. 01:13:28.49 Dave You know bosses that have like super unique or memorable mechanics. Although like they do have gimmicks and stuff like that. But I will confirm with you because again I played the entire game on 2 intensity level 2 out of 9 01:13:44.75 Moon Ah, yeah, the the bosses actually 1 thing I did literally just like ah under an hour before we started recording is I went to play the boss rush mode that you unlock you know after you beat the game and the way it works is that it has an easy normal and hard setting i. 01:13:53.85 Dave Ah. 01:14:01.75 Moon It doesn't say but you know you don't bet any money on that one. You just kind of select your difficulty which which thank god it would suck if you were boss rushing and had to worry about like losing hearts every time you know because that's a bit harder but it's easy, normal and hard and I'm pretty sure easy is just meant to be intensity. 2 point out whiching us the default one. 01:14:10.55 Dave For the. 01:14:18.50 Dave Yeah, yeah. 01:14:20.75 Moon And I played through it and the bosses are ah reasonably easier there like you know there there are some were like I literally had them over in like 10 seconds but also I was going with like an end game weapon at the base ofical field. The the kind of weapons that you're really only going to get if you're playing on like the highest intensities. So um. 01:14:36.35 Dave Yeah. 01:14:39.73 Moon It was kind of like whereas like if you play on like the higher in densities like they you know are a bit harder. They do more damage. They probably have more health but they are still generally like a minute or 2 minute affairs like at least if you're being you know, aggressive and hitting the target. 01:14:53.58 Dave Yeah gotcha. Um, yeah, the the boss fights were more entertaining for me because the bosses are almost always like characters that you've been dealing with in the Story. So if you have enjoyed that character. Then you'll enjoy Pit fighting against that character at the end of a level The banter between them is usually entertaining and stuff like that. But as far as like mechanical gameplay experiences I have almost nothing to say about these because of the difficulty I was playing on. 01:15:25.30 Moon And I do want to point out that that there are 25 chapters every single, but every single chapter has a boss and on top of that like with the sole exception of like I think there's 1 or 2 bosses that are just like. 01:15:34.24 Dave Yeah. 01:15:43.52 Moon That are like a retooled variant of a previous boss but aside from that every single boss is like unique and I don't mean like unique as in like oh well, this 1 big monster became another big monster with different properties like no these are all bespoke different bosses. 01:16:01.70 Dave Um, right. 01:16:01.38 Moon And like in a way that I thought was pretty impressive, especially for like again like ah a handheld game of this scale like you know they like like bigger like I just could be comparison like way bigger action games like Devil May cry or Bayonetta have been prone to reusing bosses. Over and over again way more than thiscape does or or or you know hell even like you know dark souls we know dark soul's love to weate a lot of its bosses sometimes but like but like kiddagar's uprising. It's like they made like a unique boss for every single chapter in a way that I think is pretty cool. Honestly. 01:16:20.72 Dave Yeah. 01:16:35.88 Dave Yeah, my one complaint is that most of the bosses. Well since they take place at the end of levels. It's during ground combat sections and I wanted more rail combat bosses. There aren't that many of them. Yeah, um. 01:16:45.29 Moon Yeah, there are only a few of those that. 01:16:50.90 Dave In between chapters after you beat a chapter, you'll go back to this home screen where you can customize your gear. Ah you'll pick up tons of new weapons. You'll pick up new power ups where you can slot in this this little grid. They all have tetris shapes or or variations of that. Ah, so you can kind of customize like what bonus effects you want your weapons to have or bonus traits that you want pit to have um and then you can also mess with the store where you can buy weapons or sell them and then there is a weapon fusion section two now. I'll kind of just briefly touch on my experience with fusing weapons before I get um yours for me since I'm playing on the lowest difficulty. My only real concern was to make the big number. Go up when fusing the weapons I was not really concerned with like. Oh this is going to be a club It's going to be slow and heavy to swing or this weapon is shitty at ranged because I'm playing on low difficulty. It doesn't matter is this something that like if you want to play at the highest level you need to really pay attention to. 01:18:03.10 Moon Yes, you definitely need to like pay attention to both ah weapon attack ratings and like the various like ah perks that you get for each weapon. 1 thing I do one thing I do want to point out real quick just just a brief. Um, just a brief um touch on the um. 01:18:10.41 Dave Yeah. 01:18:20.20 Moon Tettra Some power selection is that those don't actually alter your weapon attributes. Those are specifically like kind of like estas style like powers you can use in the game. Yeah, yeah, but so basically like whenever you select a power that says something like oh increased defense. 01:18:22.20 Dave Um. 01:18:29.16 Dave Oh interesting. So. 01:18:37.77 Moon Not like an attribute. You're applying to your character. It is a power you can. It is a buff that you can activate while playing the ground sections then for a limited time. It'll you know make you have high defense. Basically. 01:18:38.80 Dave I wish. 01:18:47.47 Dave Okay, so so what happened there was I like let's say I equipped this one that adds poison damage to your weapon and it poisons enemies that means that instead of being active all the time like I thought it was I just had. 01:18:54.60 Moon Yeah. 01:19:04.73 Dave Randomly hit that power with the touchscreen and activated it. Ah that. 01:19:08.68 Moon Yes, that's exact. Yes, that's exactly how it works like the yeah like like like you haven't played much of this game. So it's gonna be lost on you I'm going to hope that the other 4 people who have played this game like ah catch what I'm about to say but it's um, it. It's kind of like it's more it. 01:19:26.52 Moon It's you know it's kind of like ah ah the the what the consumables in something like Mamadora 4 where it kind of follows like dark souls etis rules where it's like you have a limited set number of uses for each one and they only refill when you're either done with a stage or when you die. Basically so like if you equip the high defense power. 01:19:41.90 Dave Okay. 01:19:46.11 Moon Depending on whether it's level one 2 or 3 because you know the the higher the level the the bigger the shape is the harder. It is to fit it in the grid right? It's got is very much inventory tetris type stuff. Um like that will determine how big it is and then if you say have a level one one you might only be able to use it once if you have a. 01:19:51.60 Dave Yeah. 01:20:03.98 Moon Level 3 high defense you might be able to use it 3 times or 2 times or however much they've decided it it works but but but to get back to weapon fusion. Um, if you're playing on higher difficulties. Sorry rebut say thing Dave I just saw your hand. 01:20:17.29 Dave Yeah, um, yeah, hold on only cut this. Ah. 01:20:25.37 Dave Okay, so the fact that I am activating these powers without realizing that. That's what I'm doing should show you how much I was flailing with the camera on the touchscreen. It's ah. 01:20:34.93 Moon Oh dear. 01:20:43.16 Dave I was kind of struggling to come up with like a ah good way to to like explain how much trouble I had with this camera and then the fact that I'm just wildly activating the powers without realizing that they are activatable and not permanent shows you I'm just like like. 01:20:49.80 Moon Oh goodness. 01:20:57.27 Moon Ah, yeah. 01:21:01.27 Dave Having a hard time I'm I'm like ah a caged animal or something like that with that Stylus so. 01:21:07.51 Moon I yeah anyway, so for weapon fusion like the modifiers and the attack ratings matter. But here's the thing and this is 1 thing that I think the game does a poor job of making clear and intuitive to the player is that when you look at weapons you have? um. 01:21:17.99 Dave You know. 01:21:23.57 Moon You you have you have you have 3 major sections to pay attention to right? You have the weapons value. You have the weapons attack rating which is those are the star ratings you see for melee and range so like it can be up to 5 stars for melee and 5 stars for range. And however, high it is depend determines how powerful the melee or range attacks are on that weapon and then you have the the perks or the modifiers. That's like you know, typical action rpg stuff right? or typical loot game stuff right? because but that's the thing this is a very it is a very distilled loot system but it is still a loot system. 01:21:42.60 Dave You. 01:21:57.36 Moon Which I thought was pretty interesting because I never thought of it as a loot system until I came back recently after having played games like you know Neo that have that stuff in really unavoidable ways. But um, but the way work. But the way works for fusion is that for weapons you have those 3 those 3 um values for the weapon right. 01:22:03.78 Dave Man. 01:22:17.17 Moon However, here's the thing weapon value since that's the big old like 3 digit number usually that's on the screen all times you as a player are going to most likely think oh that's important that shows how good the weapon is it does not. 01:22:31.60 Dave Yes, ah fun. Yeah. 01:22:32.54 Moon It does not like what matters is the attack rating and if you want to get into the nitty-g gertty the modifiers because value only matters if you're playing multiplayer. Um, which I'll I'll barely touch on because I don't play much either. But it only that applies some multiplayer which I'll talk about in a second. But. The way fusion works is super short. You have 2 weapons you confuse them. You see what they turn into and it's not going to be like the same weapon like you might come, you might combine 2 different staffs and then I'll give you a pair of claws or something like that. But there's a lot of like backend calculations that are invisible to the player that determine. 01:23:03.98 Dave Yeah, yeah. 01:23:11.47 Moon What makes 2 weapons turn into another weapon and and the reason we know is deterministic is because there are little literal kidnacker uprising calculators. You can find hidden on the internet that will let you input like the weapon values and show you what that will turn into if you're really been maxing. You know what you're trying to make. 01:23:26.93 Dave Yeah, reminded me of um, like like fusing Personas or something like that in a Persona game where I like I see the two things going in I see the result I understand that there's math going on. But I. 01:23:30.16 Moon But yeah, so like it. It. Yeah, and I. 01:23:45.70 Dave Never be able to predict what's going to come out but you don't have to because it shows you what will happen if unlike Persona or maybe Persona five does this? Um,. It's been a while it will if you just hover over the place on the grid where the 2 weapons Intersect. It'll be like this is what you'll get and that's you know. It's helpful. 01:24:05.32 Moon You yeah and like yeah so you always see that's what you get, but I could not tell you and I and again I put over a hundred hours into this game I could not tell you what about the 2 staff somefusing ah causes the one and a half attack rating on both of them to suddenly turn into. 5 melee and 2 ranged in the new weapon like I can like you see all that before you fuse so you're not doing it blindly. But I do not know what math actually goes into it and like for the different modifiers. but but yeah those are the things you've hanged at you. You need to be you this sorry the retake. 01:24:22.63 Dave Right? yeah. 01:24:37.66 Moon Those are the things you should be paying attention to when fusing weapons and when choosing what weapons use in general, you want to pay attention to the attack rating and you want to pay attention to the modifiers. The value only really matters in multiplayer. This kind of typical Arena multiplayer where you can either Play. It's all ground combat where you can either. Play free-for all Mac death matches that are based on your kill death ratio or you can play light versus dark which is the main multiplayer attraction of not the whole game solo is the attraction of the main game but the multipplayer attraction is ah light versus dark where you divide into teams of 3 and you kind of have a team Health Bar. And every time one of your team members Dies. You always come back. But the team Health bar goes down and when it goes down to 0 the last person who died becomes the team angel which is either pit or the other pit that we'll talk about in a little bit and whoever and whichever if the other team kills that angel then the match is over. It's kind of like killing the King in Chess why weapon value matters there is because the higher your weapon value. The more health routine loses when you die. So There's actually a strategic element where like since the value is kind of like a. 01:25:40.50 Dave Okay. 01:25:47.25 Moon It is a meticulously calculated value of the weapon based on how good your attack rating is and how good your different modifiers are so if you have a really strong weapon you're going to dominate the battlefield like there there. It is imbalanced by definition by if the other team manage just to kill you. You could like damn near wipe out the entire team help bar in like 1 or 2 kills with that. So. There's a strategic reason why if you're getting into light versus dark why you would want to have like a lower value weapon or a less powerful weapon which is. 01:26:08.57 Dave Nice. 01:26:20.40 Dave Gotcha. 01:26:20.77 Moon Beyond me I don't really play the multiplayer and it's mostly dead today even though you can still play it but that is an aspect and that is why that is where value matters if you are paying playing the solo mode. You have no reason to pay attention to weapon value. What matters is the content of what the weapon offers is. 01:26:37.20 Dave Well if I was not playing on difficulty two out of 9 for the whole game I would be upset that the game didn't do a better job to explain that that doesn't matter at all. But. 01:26:46.81 Moon Yeah, it's really weird like I feel like they might mention it at some point but it's like in a really easily like missible way like I don't it's definitely not 1 of the things that palattinina barks at you during you know gameplay. It's like I think it's like something that shows up in the menu when you first go there or whatever. 01:26:54.70 Dave Yeah. 01:27:05.70 Dave Yeah, it could be Yeah, so um, let's get into kind of like the wrap up before the spoiler wall here for this episode. So. 01:27:06.70 Moon Yeah. 01:27:15.95 Moon You all right. 01:27:19.96 Dave At the end as we always do we kind of pick the people that we would recommend this game to and if we have any kind of thoughts in summary about it. So moon I'll start with you who would you recommend kid icarus uprising to. 01:27:33.57 Moon All right? um I would recommend it to people who want a thrilling arcade action experience killed with what Massahero Sachari himself calls game essence on his Youtube channel Messiero Sacharian making games. You should check it out. It's amazing. 01:27:47.69 Dave Um, it is yeah. 01:27:50.65 Moon Um, and made up of very short videos only a couple minutes long they're subtitled that man is a gem I I love him I wanted to adopt me, please go listen to my siro sari he's a very smart man. Um. 01:28:00.81 Dave Ah. 01:28:03.80 Moon By way a game essence which in reality is games with high risk and high reward where for for the reasons we've discussed before like with the with the fiendens cultureul and difficulty slider and all that um if you're really into that you're in for a real treat. Um, if you're a Sakurai stand like I am like this is arguably the most like. 01:28:13.40 Dave Down. 01:28:22.50 Moon Unhinged S Sachari has ever been when making a game like great I've not played Medios so I can't really judge that like I've not judged madedios in the ds I hear it's a good puzzle game but us. But at least of all the other sacccra games I've played I'm pretty sure I've played all of them except for the apparently secret games. He's developed that his name isn't on which. 01:28:41.47 Dave Um. 01:28:41.83 Moon Drives me insane I Can't believe that's a thing um that that is a game you'll like um, the controls can be an obstacle for some people. But if you can come to grips with them I think this is like genuinely just a thrilling experience. Even if you're not into into the challenge running aspect of it. Just a really thrilling and amusing experience from top to bottom like it is a wonderful game in my Opinion. So. 01:29:04.32 Dave Yeah I can definitely like see what you like about it. Um I just there was a barrier that I could not get past especially during those ground combat sections. It was pretty miserable. So like as far as. Recommending this to people goes um on 3ds I like I don't want to say I don't recommend it to anybody because someone else who picks it up may not have as much trouble with the camera as I did um, in fact, it it might be likely that like. Most people will not find it to be as unplayable as I did so it's like ah a very qualified like hey if you think you can handle it give it a shot. Um, that being said, if you're listening to this in the future and there is a port to the switch or the switch to or something like that. Play this try it. It's cool I'm confident that putting this in a more like I'm not sure how the aiming with the touchscreen and stuff would work if you introduce like you know, using both hands with a controller and not ah a stylus. Um, it would be a little bit of a different experience but I'm still pretty confident that with like a standard control scheme with 2 sticks. This game would be a lot of fun. So if you're listening to this in a magical future place where this is on something not the three ds I think you should try it. 01:30:39.77 Dave It's just like that. This was a giant struggle for me to get through the game and luckily it had the lower difficulty things if it didn't like if this was like for some reason one of those games that has 1 difficulty mode I probably would not have finished the game. Just straight up. 01:30:59.79 Moon And yeah, what the 1 thing I the 1 thing I want to add to that is I meant to mention the possibility of a switch port in my um in my thoughts is that ah some of you well well you you maybe you do or don't know you might have found. It's unavoidable online when it happened but. So since Zachari has multiple times expressed the desire to bring this to switch basically in his videos like like literally just like with a wry smiles like sure it would be nice to play this on a an hg on the switch I wonder if someone will pour it and they does this big shit eating grin or whatever and like and I just want to tell people like don't. 01:31:35.79 Moon Take that as foregone that's going to come to switch like it like I'm not saying um that it's impossible and I will be like the most insufferable fanboy ever if that does get announced. But as you know I'll be playing at day one like I would I would. Whole all stops to play that game and tell everyone about it if it comes to switch but it sounds like he's very enthusiastic about it and the fact that he is just kind of being so quay and saying oh be so nice if I could bring it to the switch. The fact that he can say that without Nintendo literally executing him says to me that they're not making it right now I could be wrong, but the fact that it's not that he can even say that says to me. It's not something that's currently being made so like I would not wait on the succumb to switch if that's what you're waiting for that said, it's. Ah, super expensive game right now and the Nintendo 3 dse shop is shut down. So if you play it. Um, do it via other methods. That's all I'm going to say um, yeah. 01:32:35.78 Dave At Moon were you aware that the three Ds is is really simple and easy to hack by any chance anyone can do it. Yeah, anyone can do it not saying that you should but anyone could ah. 01:32:40.68 Moon Anyone can do it. Anyone can do it. It takes literally like 15 minutes to 01:32:52.18 Moon And we do not promote ah based I mean piracy behavior on this podcast. 01:32:57.29 Dave Yeah, So um, it's ah it's a very tentative recommendation. Um I'm trying not to let my own personal experience like make me assume that other people have the exact same experience that I did so. Moon and I are on kind of different ends of that spectrum here. But I do think there's a good game here I just couldn't get. They couldn't dig into it um housekeeping before spoiler time before I talk about myself Moon Tell people where they can find your channel and remind them what's going on there. 01:33:32.56 Moon I all right? Thank you Dave as I mentioned at the top you can find me at triple smoon basically everywhere you can find me on Youtube which is where I do most of my action game content designed to ah make a newbie friendly demonstration of action games played at a challenge run or difficulty. Level. Um, you can find me on Twitter or whatever. It's called now. Um you can find me on um, blue sky if you're there you can find me on Discord you can find me on Patreon ah you know if you feel like just donating to support my work on various podcasts and Youtube you can go there. Um. I do want to emphasize. Um, if you care about action games at all. Do you consider drawinging the Discord it is kind of a you'll you'll find a link at basically any of the socials I just listed where we just we kind of discuss ah shop and mechanics about action games. But also it's just like a really good gaming in out spot too. So. That's something you're interested in at all consider drawing the discord um to say that Dave sent you and I'll make sure that he gets a fake cookie that he does not have to use the stylus to eat right. 01:34:40.82 Dave Um, yeah I recommend everyone check out of course, check out the Youtube channel but again I will echo your recommendation for the Discord server if you like talking about action games moon has a good community in there. Of people who really care about action games and you know I am a casual action game fan but I do dip in there from time to time to talk about the stuff I'm playing including finding people to agree with me about final fantasy sixteen has a little tease for a future episode. 01:35:13.41 Moon Yeah, oh yeah, and the the server is called the scoreboard by the way with three s's I forgot to say that. But yeah, so like if you if you hit if you hit a discord invite that looks like mine and it takes you to um Drills Discord server that says um. 01:35:29.28 Moon Good chat and son of a bitch chat with no permission to send messages real thing by the way I Adam and I were Adam but chery and I were talking about yesterday then you have gone to the wrong server may make sure it is called the scoreboard with three ss. 01:35:40.90 Dave Yeah, all right? So everyone will find links down in the show notes for moon's Youtube channel socials and all of that stuff highly recommended. So while I'm talking about myself. Ah, you can start clicking around hit subscribe and all that fun stuff. So for this podcast I would really appreciate if people if people are enjoying the show to tell a friend about it if you feel so inclined leaving a rating and review is really helpful if you're listening on Apple Podcasts or Spotify, especially leaving a rating and review is. Awesome I would appreciate that if you'd like to support monetarily I have a Patreon it is patreon.com/realdavejackson ah minimum $2 per month will get you the ability to vote on polls for what game I should do on the show I get some bonus episodes. And then there's an entire bonus series for people who donate more patreon.com/real Dave Jackson any and all support is always appreciated. Um I also do another podcast called a top 3 podcast that's much that is a very simple show. It is top 3 lists. And if you want to hear me talk about anything that's not video games that is the place a top three podcast so moon and I are going to take a break and when we come back, it is spoiler time for kid icarus uprising. 01:38:44.89 Dave All right? moon and I are back and it's time to talk spoilers for kid icarus uprising. This is an interesting one for the spoiler section because like you do go through plot beats as you go. There are some unexpected twists and turns but this is like not the most. Spoilable game in my opinion There's not a lot of like deeper story themes or anything I want to I need to talk about in this one? Um, although I do think it's interesting. Some of the places that you end up going where you start this game and you think like. This is it's Greek Mythology I'm going to be making the rounds through like I'm going to do a water level with Poseidon and I'm going to do a level in hades and stuff like that and that to an extent that's true, but it fuck it goes off the rails at some point. Um. Where you you start? There's fucking aliens and shit in this game and I didn't like expect that before we do though? Um I want to talk about dark pit who we avoided talking about for some reason in the non-s spoiler part dark pits and smash brothers so I didn't really consider him to be a spoiler. But we haven't talked about him until now at some point you meet dark pit early in the game and dark pit is a creation right. 01:40:13.59 Moon So dark pit base. Basically what happens is that in um, in 1 of the earlier chapters you are trying to defeat a ah you're trying to defeat you're trying and destroy a mirror of ah I think it's a mirror of truth is what it was called. And which apparently one of um, Medusa's generals up pandora is using to kind of like generate monsters and so there's a scene where pit goes to literally just kind of like flying sidekick the mirror and as he does so you get this really cool dramatic shot where he kicks through it. 01:40:35.25 Dave Yeah. 01:40:47.71 Moon And then opposite of then dark pit comes out because he was He was fractionally too late to stop the mirror from creating a dark version of himself who and you know dark Pit He's just he literally just a. He's a palate swap ah swap a pit instead of a. 01:40:48.32 Dave Right. 01:40:54.88 Dave Right. 01:41:03.32 Moon Everything on pit that's white is black and dark pit so he has black hair. He has a black wings. He has a black ah tunic etc and he's got the same voice actor Antony Delo um except doing a a a dark edgey teenage voice you know? Yeah yeah. 01:41:05.66 Dave Yeah. 01:41:19.00 Dave That's what I wrote down I wrote down the dark pit is the edge Lord version of like the regular pit is like this sweet young Naive Teen right? Dark Pit is like the the. The teenager that watches rated our movies and is just a general edge Lord about everything. Yeah yeah is this sucks? Yeah, What does it even matter this is bullshit. This is all bullshit. 01:41:38.79 Moon He's he's the goth Basically yeah, yeah, yeah, yeah, and yeah, and so like and and the idea of the mirror of truth is that it reflects your darkest desires. Basically right? So the idea of dark pit is that supposedly. He reflects the darkest desires of pit essentially and what's interesting about dark pit is that he is explicitly not evil like he gets created and Pandora expects that he's going to fight for her and literally the first thing he does is punch it is he punches. 01:42:00.35 Dave Aha. Right. 01:42:12.41 Moon She's like a floating like gaseous cloud of fire basically but he basically just punches her in the face and he's like ah I don't take orders from you like you know he frames it like he's you know a rebel basically and and then and. 01:42:16.60 Dave Yeah, so so Pitt is such like like I said he's such a puppy dog that the evil version of pit is just like kind of a kind of a a lukewarm edge. Lord. 01:42:33.98 Moon Yeah, yeah, but yeah that that's that's part of what I'm getting at is that like Pit is so like inherently and honestly like a good boy that the dark version of himself still ultimately aligns himself with the side of good even if it's done a little bit more like aloofly right. 01:42:36.14 Dave Basically. 01:42:43.46 Dave Um, yeah. 01:42:47.57 Dave Right? yeah. 01:42:53.51 Moon And what's interesting about it is that this dark pip is you get you get a you get a couple of rival fights with him throughout the game and it's not they're not as big deal rival fights as you know like Devil may cry or whatever but you know you do have multiple fights with him and you do exchange banter when they're going on and. You see that the main thing about dark pit is that he doesn't like taking orders. He's no one's Pawn. He looks down on Pit because he sees himself as a he sees pit as a puppet for Palutena Um Dark pit can fly on his own by the way he after they diffy Pandora He steals her powers now gives him. 01:43:13.00 Dave Um. 01:43:19.87 Dave Yeah. 01:43:27.51 Moon His own permanent power of flight that doesn't run out. Um of course that changes at the end but that's sound pouring. But yeah, yeah, yeah, well yeah, well you know Pindora you know it was it was a bunch of dark matter. So I'm sure there it was pure gothic energy. But. 01:43:32.22 Dave That's that's a little bit less fun than just saying Oh he's goth. He can fly all Goths can fly. 01:43:43.88 Dave About. 01:43:47.23 Moon But he kind of like resents taking orders from anyone. He acts on his own but he also oh so conveniently always shows up whenever like things get serious like there are multiple points in the story where things are really about to go poorly for Pit and Palutena and he shows up to help rescue them or do the right thing. 01:44:04.64 Dave Yeah. 01:44:06.55 Moon Even if he frames it as like I'm not doing this for you. You know he's like like you know later on he's like oh yeah, no, no, we can't let evil things happen this is horrible and I think it's kind of interesting because I mentioned at the top I did this on purpose like I mentioned at the top that. Pit is kind of like the hapless mortal against all these gods who are all kind of picking on him. They're kind of jerks to him even Palutena is constantly picking on him and like kind of pushing him to do all this dirty work that she doesn't want to do right? and. I really do think that even though Pitt is genuinely. He is genuinely loyal to Palutena and does care about her and does want to do the right thing he literally does go through hell and chaos for Palutena later on the story. There is a pardon that does resent the fact that he can't fly in his own. The fact that he is. 01:44:49.64 Dave Yeah. 01:44:56.56 Moon Joined to palattinina's hip like he can't do anything without her. He's constantly doing her dirty work. There is a part of him deep inside that genuinely does represent that and like dark pit represents though those aspects of hip which I thought was pretty interesting because like you know again like media analysis 1 on 1 right? like. 01:44:59.29 Dave Um. 01:45:15.53 Moon This isn't me saying that this is literally canonically exactly what they were thinking but I do think the read is supported a little bit more strongly than I would have given it credit for when I played eleven years ago you know like there like there is kind of like oh this actually. 01:45:24.92 Dave Move it. 01:45:29.61 Moon Does make sense. This does actually line up a Pitt's personality it does line up with what we see of him and how the other characters treat him throughout the game which I thought was pretty interesting that they represented it even though they didn't like delve deep on it. It just kind of like. 01:45:37.12 Dave Yeah, yeah, ah. 01:45:43.20 Moon Subtext that you can kind of dive into in a way that I would not have expected from a game like this and. 01:45:47.55 Dave Yeah, it's an interesting point I hadn't really this this isn't a story that inspired me to think about the story at all if I'm being Frank I just kind of like went on the ride from place to place. But um I did you know take note that. The evil version of Pitt is not going to try to take over the world. He's just like yeah I'm out of here you all suck. You know so it's ah yeah, um I mentioned before that you pretty quickly. 01:46:11.20 Moon Yeah. 01:46:26.26 Dave You get? we we spoiled the thing about hades again I didn't think it's a huge spoiler but you start out the game thinking Medusa is going to be the final villain. Ah you beat Medusa fairly early in the game and then it turns out hades is the big bad and for a while. That's your. Your um, you know your antagonist but in the middle section of the game. You do fight alongside Hades as these fucking these aliens attack the earth which I think is interesting whenever you're like oh this is the villain. But now there's an even greater villain. So we're we're teaming up. Basically. And they bicker back and forth like the the angels the I forget what they're called and I forget the other person. The forces of nature words of light the forces of nature. 01:47:11.11 Moon The forces of nature there. They yeah but yeah, basically there's there's palas just like I guess warriors of light basically um, there. Yeah there's a veridi who's this kind of she's like a little six year old girl you know who I'm sure is thousands of years old like who. She she she resents humans and kind of wants to wipe them out so that nature can return to its natural state and then there's hades with the forces of the dark world. Yeah. 01:47:30.95 Dave Right? at every every time. Yeah, every time veridi was like humans you've been fucking up the planet humans have to go I'm like yeah I know like I yeah of of all the people who are like we have to kill all the humans and like the forces of nature have a beef you know. 01:47:46.19 Moon I yeah I will say veredi is actually 1 of my favorite characters in the game too I think she's genuinely pretty fun. but yeah but um what they do is that in the game is after hades just introduced. They kind of go out of their way to introduce the fact that there are 3 different factions. There's you know here there's hades. 01:47:53.27 Dave She's fun. Yeah. 01:48:05.32 Moon Seen hades or team verridi and there's team palineina basically and you know they're kind of all bickering and like all like all of them kind of want to stop each other because you know Palutena wants to stop both hades and verridi from you know, essentially destroying the world in their own ways and verridi thinks that um. 01:48:07.76 Dave Yeah. 01:48:23.34 Moon Hades is too far because he just kind of wants to destroy everything for selfish gains like no know I just want to kill people I don't want to kill everyone else. You know so she has beef with Hades as well and and then when the aliens attack the ah arum is what they're called, um you know they kind of have to all team up to stop. You know the aliens for a bit and. 01:48:37.46 Dave Um. 01:48:42.27 Moon You know that's kind of its own self-contained story in the middle that leads on to the final act of the game after that. But. 01:48:47.71 Dave Yeah, um, it does take a kind of interesting twist in the middle because after the aliens attack this is in chapter eighteen I wrote down um you you lose basically and then Pitt wakes up three years later um 01:48:55.74 Moon Yes. 01:49:05.32 Dave And it's this weird little gameplay section where you're controlling different things that pit's consciousness is stuck inside of or pit's ah consciousness is in a ring and whoever has the ring pit can control their body. So. You control a little girl running around and then a dog and then this other this big warrior character named Magnus which is a great name. Um I once named I once named a dog magnus because it's a great name. Um, and then you fight Pitt's body and you put the ring on pit's body to get his consciousness back inside. 01:49:26.86 Moon He he's a guts ooh. Yeah. 01:49:41.10 Dave And so you think like okay now we're going to get the gang back together. It's chapter 18 I looked on the wiki. There's 25 chapters but Palutena has gone crazy and so like it's it's just like a bunch of unexpected sequences. Events you know that just kind of keep this like this thrill ride going? Basically um, but I do want to give it credit that when you take a closer look at the characters and what their role is and how they interact with each other. Um, I do think that it's it's coherent. The characters all make sense what they're doing makes sense. Um, how they feel about the situations that they're in all of that stuff makes sense too. So like I experience this as like now we're fighting the ah. We're fighting the force of medusa oh shit, it's hades oh shit varidi wants to draw bombs on the earth to kill all the people. Oh fuck. It's aliens that's like by train of thought going through the story but you're right like the characters I think are pretty good. Um, pretty well realized will say. 01:50:54.45 Moon I yeah 1 thing and 1 thing that's interesting about this whole chapter 18 is probably 1 of the more just like interesting chapters. That's where things get so trippy and all like you know you start with that kind of like and these are explicitly non-combat sequences by the way where like first here our little girl then you're a dog. 01:51:06.60 Dave Yeah, ah. 01:51:14.33 Moon It doesn't have combat again until you control Magnus who by the way is a character you meet much earlier but he's not super important so we didn't really mention him. He's just kind of a buddy a pit makes yeah yeah, and you know he he's he's he's he's a guts. Basically he's a big brawny guy with a tan who you know he talks like this. 01:51:15.56 Dave Right? Yeah I just brought him up because I think the name is cool. Yeah. 01:51:33.74 Moon And you know he's got a big old fuckoff sword. Um, but but the the other interesting turning point about this is that you know pal we find out palatinena goes crazy because she's under some kind of influence and during this section this lasts for like maybe 3 or 4 chapters. Um. 01:51:34.66 Dave Yeah. 01:51:52.25 Moon di becomes the main goddess who's guiding you because she comes up. She gives you the gives pit the power flight and then she you know she's like firmly on your side at this point like she's still bickers with you and you know other characters a lot but she is. 01:51:53.58 Dave Right. 01:52:09.33 Moon Firmly a good guy from this point up until the end of the game basically and and then you know what ends up happening is that you ah have to fight Palutena and you find out that earlier in the game when when you were at war with verriti um Pitt and Palutena accidentally unleashed. A beat an evil beast called a chaos kin that was being hidden in a prison and the chaos can basically took over palatineina mind and caused paline turned pit into a ring and now she's kind of at war with the humans and wants to destroy everyone and for some reason I guess verre. 01:52:29.85 Dave Yeah, yeah. 01:52:46.34 Moon There's a part of her that has a soft side for Pit and Palina So that's why she's helping them even though palatine is literally on her side with itsoring humans essentially and you know you you kind of fight Palina you freer from the chaos can the the chaos can eat her soul and then you in dark pit jump into the chaos dimension. The fight. 01:52:53.24 Dave Right? yeah. 01:53:06.30 Moon Chaos can. It's just this big spectacle. There's a there's a really fun part where a pit and dark pit recite a motto kind of like team rocket while they're ah fightinging everyone and they've never rehearsed this before they just you know I guess because they're 2 sides at same point. They just know they they know what they're going to say and. 01:53:25.51 Moon Um, and then you know after after that's ah ah, but by the way they kind of recycle these ideas in Super Smash Brothers Ultimate like they do have like this similar aesthetic with like evil chaos monsters and stuff in the story mode for that game. But but after that you kind of get back to fighting Hades where it's like. 01:53:37.47 Dave Ah, yeah. 01:53:45.42 Moon Viridi and palina and Pitt and dark pit. Um all after hades because you know pit. Um, oh yeah, we forgot to mention this party ah dark pit almost gets killed by the chaos kin and pit begs reedy to activate the power of flight which he already used up to save him and the result is pit's wings burn up and he almost dies. 01:54:03.16 Dave Yeah. 01:54:05.35 Moon Ah, you get 1 little chapter where dark pit goes to a ah ah the rewind spring to restore pit and that's a little diversion you get to see Pandora again and she gets hot like is of course she does um but after that it's just a couple more chapters where you're. Where you're fighting Hades again where it is. It's it's the shortest arc in the game. It's like oh you try to fight hades and he destroys the special armor that um pit had and then you have to go find new armor and the new armor is a mech and you have to face 3 challenges I'm pretty sure that's something from Greek myth. Um, like you you have to. 01:54:22.55 Dave Yeah, yeah. 01:54:41.84 Moon Get the armor then you have to go fight Hades again and that's basically where the finale of the game takes place where you destroy hades once and for all as Pitt. 01:54:47.21 Dave Yeah I will say that the the trials that you have to do are like really long ground combat levels and I I hated that so much because again I mean what is it like chapter 23 01:54:55.88 Moon Yeah, that that chapter was a bit long. Yeah. 01:55:03.71 Moon Yeah, know it's chapter 24 24 is what is yeah. 01:55:05.85 Dave Of the game and I'm 24 and I'm still like having such a hard time with the ground combat that like earlier chapters. It's like you know, 5 minutes of flying five to ten minutes of ground combat and then this one was like. Fucking a half hour of ground combat and I was like this sucks let me finish this. 01:55:27.00 Moon It yeah and like the other thing to mention about it is that it is explicitly a boss run a boss rush chapter now kidnickers uprising. Thankfully it does this twice. It also does a bossh rush in chapter 9 when you're going to kill Medusa but thankfully it's only like a few bosses. It's like 3 or 4 bosses or something like that. 01:55:34.42 Dave Ah. 01:55:43.70 Dave Count. 01:55:46.62 Moon And at least a couple of them are semi unique like they are variations of previous bosses. But um, it it does kind of go on and if you're not down with the ground combat fighting a bunch of bosses in a row doesn't sound ah particularly appealing. 01:55:56.94 Dave Yeah, what was cool though is that the final boss is a flying boss fight. Yeah, and I love I when that happened I was like holy shit something for Dave. 01:56:02.19 Moon It it is all flying. Yeah. It. It has. It's pretty fun. It's spectacle more than anything else I don't think it's even I'm pretty sure. It's not even remotely the hardest stage in the game. In fact I think on my old safe file I think that was actually 1 of the first chapters I did intensity 9 run on back in the day. So. 01:56:24.83 Dave And. 01:56:27.48 Moon It's it's more about spectacle than anything else, but you get this kind of like literally 5 stage fight against haiti all that is flying it. It doesn't sound. It's not as intimidating as it sounds when I say 5 stages not like oh 5 phase boss fight like in you know, bloodborn or Eldon ring or whatever. It's like no no, no, it's like. 01:56:45.77 Dave Um, yeah. 01:56:45.97 Moon They they're pretty sure they're they they all iterate on the same idea it is you flying around and shooting um the just with like different patterns huh? Yeah, yeah, yeah, shooting shooting different weak spots. There's a different gimmick in each one. Um, it's kind of fun because Hades is giant. 01:56:53.36 Dave Shooting weak spots. Yeah, just shooting weak spots as you fly around. 01:57:03.10 Dave Um, yeah. 01:57:03.28 Moon You know and you're in your me or you're flying mec that changes his forms multiple times you get all like the real like anime as fuck stuff where like Hades cuts the meck in half and that causes the me to transform into a new shape and it's not done and that's pretty cool and um. 01:57:18.70 Dave Um, yeah. 01:57:21.22 Moon It's it's just it's just it's just a whole lot of spectacle and it's really fun and I can't end this without calling out hades is just like a really fun ah voice still but just really fun voice casting throughout this game like you have a Mike Pollockck who is probably best known as a doctor eight man in the sonic games. He has been a. 01:57:32.20 Dave Yeah, yeah. 01:57:37.62 Dave Okay. 01:57:40.31 Moon Dr. Egg Mann since ah since ah shadow the hedgehog in 2005 which you know amazing First credit he he was actually in the sonic anime before that that beside a point but he does this amazing really flamboyant flamboyant version of Hades and like. Is kind of funny because you think of when you hear a flamboyant hades you think of like disney's hades who was also pretty flamboyant but this is like a cut above that he is hamming up and chewing every single scene he's in in a way that I thought was pretty amusing. 01:58:13.30 Dave Yeah I was just looking at it's um Scott Pollock Scott Bullock Scott Bullock yeah for hades yeah well unless the kid icarus uprising wiki is wrong. 01:58:15.30 Moon Wait What for who are you sure I think it is but I'm not a. 01:58:28.50 Dave S Scott Bullock 01:58:30.60 Moon But yeah, I'm pretty sure that's in that's pretty sure that's incorrect. That's all I'll say like they're like I've seen like interviews and everything with him and all so unless there's like a different language that he's the voice in but should be Mike Pollock if I'm not mistaken. Okay, yeah, his Wikipedia credit does list to hades and kid it or uprising. So not sure what's up with that. Yeah yeah. 01:58:52.66 Dave Anyway, it's it's the same I was looking as voice credits and yeah, it's he's got a monkey island game on here which um, just thinking about the voice the way voice acting goes and in Monkey Island and the way this performance is like yeah they'll fit right in in that game. 01:59:00.72 Moon Yeah. 01:59:12.68 Dave Um, but yeah, also in God Hand second Godhand reference of this of this podcast here today. Check Um Yeah I agree with you. It's a really fun performance and like you know I said that they went to that. That style of voice Well too many times, but it's not like his fault that that that's the way it is. He did a really good job So props to him and Hades is super yeah. 01:59:38.68 Moon I okay no way you're totally right? I don't know how I got the voice actors mixed up like ah the yeah, that's so strange i' know how I went 11 years thinking it was Mike Pola but no it's ah I guess Scott Bullock I man that's embarrassing oh well. But. 01:59:55.77 Dave That's all right? But yeah super charismatic performance for sure after you beat Hades at the end you you go through the credit sequence and this is notable because as a super Smash Brothers fan. 01:59:56.44 Moon Yeah, yeah. 02:00:11.86 Dave When the credit started and you can like shoot at the stuff during the credits like the names and stuff like that I was like hell yeah, this is this is I Always love that so much after beating like the adventure mode in Smash You know. 02:00:15.93 Moon Yeah, it's really fun. 02:00:27.49 Moon Yeah, it's it's really fun. You know you can treat all the credits I almost got 100% the credit this time but then ah 1 of the new kittens ah Jack got in the way and I had the heart to bat him out of the way. So I end up missing some of the credits. But I don't I don't think you get anything for it there. There is a kind of weird like little achievement hunt. 02:00:38.88 Dave Yeah. 02:00:45.35 Moon Thing in the game. It's pretty fun like kind of like ah the one that's in Kirby Air ride but um yeah it's it's just kind of for fun. Basically yeah. 02:00:53.24 Dave Yeah, it's good stuff and shout out to Jack. Um, yeah, so that is kid icarus uprising um and not not. Ah, it's a pretty lean spoiler section this time but um. 02:01:07.20 Moon Yeah, yeah. 02:01:09.96 Dave It's ah it's It's not a game that the like the story was the thing I was most excited to talk about? Um, you know I think that this is gameplay spectacle visuals and music of course. Um, above Story. Although we did find some some little interesting nuggets to to dig into here. So Moon. Thanks for coming on the show. 02:01:30.47 Moon I thank you Dave I'm always happy to be on here. It's it's been a long time since we've had a solo recording too like god like literally since the first defkin that scammed up so that we did back then. So yeah. 02:01:38.22 Dave It has been yeah, that's right? Yeah, um, not to take anything away from Bloodborne or talking about emergent game plan stuff but of course good to have you back on and like. 02:01:47.22 Moon Yeah. 02:01:52.65 Dave Little behind the scenes for everybody. We've been talking about making this particular episode happen for a while and then I was like you know what I need a ah I need ah I want to play something on 3 Ds need something a little bit shorter. Let's let's do it. So. This has been great. Um I appreciate your expertise as I have mentioned before there's not a game where I could really dig into the gameplay the way that I normally like to so good to have you here for Sure. So Another recommendation at the end for everyone to check out. 02:02:15.27 Moon Yeah, well thank you I did my best. 02:02:26.22 Dave Um, moon's Youtube channel triple SMoon the word triple s and moon good stuff if you like action games you'll find something to like there and all that's left to say is to say? Thank you to everybody who has stuck it out to the end. We appreciate you. 02:02:44.15 Moon Ah, please join Dave's discord I don't think he mentioned that but the tube discord is also really really cool like I yeah I don't I don't think Dave mentioned that I want to mention it earlier by and find a slot to do so but definitely join the tube discord server. It's really fun. Tons of different channels for different types of media. 02:02:46.70 Dave Oh I didn't thank you. 02:03:01.84 Moon Real gaming focus there. There's a fun gaming log channel where whenever you beat a game you can post a tweet length review of it and not talk there I break the rule about the length of the review all the time do not be like me. Um, if you if you do then Dave will force you to podcast with him which is why I'm here. Um. 02:03:15.60 Dave Um. 02:03:20.50 Dave Yeah, this is your penance. Um, if you have that much to say where you can't condense it down to a tweet then that's your punishment. Um, yeah I appreciate the plug I totally forgot to plug the Discord server which is fine I plug it on every other episode. 02:03:37.81 Dave But yeah I agree it's a great place and we would love to have you in the community there. So other than that, all that's left to say is to thank everybody who's listened to the end. We appreciate you very much and tune in next week for the next game to come out of the backlog. 02:03:51.41 Moon Thanks y'all.