03:55.61 Dave hello everybody. My name is Dave Jackson and you're listening to tales from the backlog. This is a video games review podcast where each week I'm joined by a guest to bring a game out of the backlog play it and discuss my guest today for this episode about resident evil is a friend of the show. Ah, master of unlocking back for the third time on the show adelaide lowcam welcome back course. Um, we previously we talked about silent hill too. We're talking about the last door last time now we're talking about resident evil this has become. Ah. 04:20.49 Adelaide Thank you, It's ah good to be back. 04:33.37 Adelaide yeah yeah I am I am the I me and me and Adam I guess are probably the designated horror people. 04:33.94 Dave Every october going back for horror month. 04:42.86 Dave Right? Yeah, so ah yeah, we are going to talk about resident evil today. But um I do want to give you chance at the top of the show as always to talk about your Youtube channel called back on my bs where we have some gaming content going on so tell everybody about it. 04:55.34 Adelaide Um, yeah, it's mostly review style content. Um I talk about either games that I enjoyed growing up or I've done a couple videos on ah Like. Um, Rom Hacks of English are of Japanese releases things like that. 05:15.91 Dave Yeah, good stuff. Um I remember a video about killer 7 back in the day a long time ago now that that got me interested in playing that game and and a video about the benefits and um, gonna retake that. And a video about the benefits of playing with perma death on in video games which is a a little tendency that a lot of us have to try and turn that off in stuff like fire emblem and stuff so ah, good stuff there also um, you want to plug your Twitch channel while we're here. 05:49.33 Adelaide Ah, yeah I haven't streamed for a while now I think the last thing I streamed was ah rising Zan ah for for boode specifically because he asked for it. Um. But I do ah stream occasionally over um at Sister Adelaide on Twitch. 06:06.40 Dave Awesome! Yeah, and you can look forward to like playstation 1 style horror games on that channel. Yeah, awesome. So ah, we'll give a recommendation at the beginning of the show for everyone to check that stuff out. 06:11.82 Adelaide Through Yeah, that's that's the vibe. 06:23.13 Dave And you'll find links down in the show notes today. We're going to talk about resident evil specifically the remake from 2002 so this is a survival horror game. The survival horror game developed and published by Capcom again. We're talking about the remake from 2002 06:34.50 Adelaide Now. 06:41.58 Dave Which is a remake of Resident Evil which was released in 9096 for the playstation elevator pitches feel like we need to pitch spoiler policy for this episode. Um Resident Evil All these games have stories which are you know. Kind of wild campy ridiculous stories. But this is tales from the backlog we are going to stay on Brand We'll have a spoiler section at the end. So if you haven't Played. Ah you can skip out when the spoiler wall comes up and you won't get spoiled on the story or any of the many ridiculous things that happen throughout this game. So. 07:19.82 Dave Check down in the show notes for a timestamp for that now some elevator pitches in case people don't know what resident evil is or have just heard the name and don't know anything else about it. A k a me a couple of years ago I wrote down you work your way through a cursed mansion with your favorite with your favorite uncle cop. And watch out for sharks. How about you. 07:42.78 Adelaide Ah I that that seems like a really good elevator pitch my mind was just take a second crack at making Resident evil one but make it more polished. 07:53.00 Dave Yeah, um, we're going to talk a little bit about some of the differences between the 2 games I have a little bit of experience with the original but again played this remake to completion I played this on pc. Ah, going back and forth between my pc and steam deck. It took me about 12 hours to beat how about you. 08:13.82 Adelaide Um I I'm actually surprised then that I took 17 hours um I played it on the ps 4 um and I'm always kind of wary about whether ps 4 games count play clock when there's. The games or is is suspended or not um, so so yeah, um, actually it gives you like a little stat screen when you beat the game so I recorded those stats and in total I had 17 hours played 70 kills 330 ammo. 08:29.43 Dave Ah, right. 08:48.76 Adelaide Ah, 36 saves 35 heels um and I played it on easy. 08:55.11 Dave Nice and maybe a little bit of that extra time was um because ah you were playing it without a guide for as much as you could right? Yeah I did not I played. 09:02.75 Adelaide That's true. Yeah, so. 09:07.79 Dave I didn't play like with the guy to up like on a second screen at all times but I did use a guide quite often I try and find my stats real fast. 09:36.49 Dave I cannot find them so never mind that so we'll get into our histories with resident evil um histories with the series. But then also with this game in particular the original the remake whatever you have experience with so Addie I'll kick to you first. 09:45.49 Adelaide Oh no. 09:53.51 Dave Ah, when did you first play resident evil in any form or fashion and what's your here your history with the series here. 10:00.90 Adelaide Um, so I actually ah came to rest and it's it's Funny. We'll talk about it but I came to rest in Evil after Resin Evil for um I know that um I had I I know that like. Ah, copies like of the playstation games were floating around amongst my friends and they were you know into them. But I I Never really got into them until Resin Evil four came out and I was like oh this is this is a game I can play and understand and like this is fun. Um. 10:29.55 Dave Yeah. 10:35.41 Adelaide And then you know after that um I went back and played other entries in the series but it really was a Residentd evil for that kind of brought me in. 10:46.72 Dave Um, what was the first time that you played the original game this one. 10:51.21 Adelaide Um, this one I I think it was like three or four years ago I want to say um that I finally sat down and I was like well you know if I can't. Because by that time I had played like 4 and 5 and maybe even 6 um, but like I was I you know I was like I want to play this but like if I can't get into the original original one like at least this one is probably you know a little bit easier. 11:22.44 Dave Um, yeah for sure and have you gone back to like the original original one. 11:22.67 Adelaide Entry point. 11:28.56 Adelaide Um I don't think I've ever played through all the way ah of the first resin evil but I have played 2 and ah 3 and i've. Tried to play code Veronica a couple of times and never made it all the way through that one either. 11:47.45 Dave The original resident evil is ah it's a lot harder than this remake is which I'm I'm finding out. Um, so yeah, my first resident evil game was also resident evil 4 Um, and it's interesting. My first like. 11:51.88 Adelaide Utterness. 12:03.41 Dave True survival horror game was Silent Hill too for when we did the podcast those couple years ago. Um, so like my experience with like proper survival horror games is about that. That's about it. Um. 12:10.13 Adelaide Ah, listen. 12:18.74 Dave Ari 4 I played for the first time last year I absolutely loved that played the remake. Absolutely loved that. Um, and then that kind of got me thinking like you know I really love that game I kind of I by playing that game I understand what it is that people like about resident evil. 12:23.27 Adelaide Or first. 12:36.14 Adelaide Over. 12:37.98 Dave The gameplay changes but like I felt like the tone of it was very clear. Um and you know it's It's the same in in this ah original game or the remake. So that made me want to go back and play this one here and I also have a little bit of that brainworm that says like if you're going to play games in a series. 12:56.17 Adelaide Yes. 12:56.97 Dave You got to start at the first one. So the compromise was to play the remake instead of the original original one because those um I'm playing the original one right now for something else and those tank controls and the difficulty. It's just it's a lot. 13:01.91 Adelaide Awesome. 13:10.66 Adelaide Who Yeah, and honestly like this I mean we we will talk more about it as we roll out the ways that it's different. But I I think the existence of this game sort of us. Super seeds or it You don't ever have to actually play the first one unless you specifically want to you know. 13:36.40 Dave Yeah, unless it's like out of curiosity to see you know the beginning of it I kind of agree and that's a nice segue into some quick opening thoughts about this game. So this game is really really good I like this a lot. Um I had a great time. 13:40.00 Adelaide But. 13:53.97 Dave It was very clear to me that this is incredibly tightly designed. There's really no fluff. There's no wasted sections. There's nothing like you know parts of the island in Ari 4 original where I was like you could probably cut that it would have been fine I didn't really get that feeling in this one. The remake. 14:09.45 Adelaide Um. 14:13.62 Dave Um, the story is super fun and surprisingly has just ah, the slightest bit of like depth and pathos that I didn't expect from a resident evil story. So overall super happy with this experience and I agree with you. Um, now having seen both of them this feels like. 14:20.50 Adelaide Versus. 14:33.40 Dave Like the poster child for how to do a really good remake Just like we said about Resident Evil for remake in that episode. They they kind of have a thing for it. Don't they. 14:36.53 Adelaide Oh yeah, yeah, um I this this feels like to me in a lot of ways. Um that this sort of like the. Shining example of like what they were trying to do with the classic resonant evil series and maybe not quite getting it right? or um, you know iterating but not not really finding what it should have been um and this feels very solid in a way that those games. Don't um and like I said I I don't think there's a like unless you want the experience specifically I don't think there's really a reason to play the first one or like 2 or 3 or code Veronica or like any of the classic rest of evil games. This is such like an exemplar of. 15:24.92 Dave I. 15:31.70 Adelaide That style of game. You know. 15:33.12 Dave Yeah, agreed we're going to dig into that after this music break. We're going to start with the story. So so in resident evil. You pick at the beginning whether you want to play as Jill Valentine or Chris Redfield they are members of the raccoon city police departments ah special tactics and rescue service aka stars and they're sent to investigate a string of bizarre murders happening outside of the city. Um. Camp out on this for a second because this you choose this even before the opening cut scene plays whether you want to play as Jill or Chris it doesn't tell you what the difference is but there is there are mechanical differences between the 2 of them. 16:08.16 Adelaide Just this is. 16:14.87 Adelaide Mountains. 16:19.98 Adelaide Yeah, so um, um Chris has ah like in terms of gameplay. It's all the same stuff. But um, he has ah more health. Um, he has less inventory space. He gets access to some items that Jill doesn't um that means that like the way he does puzzles are slightly different. Um, the big difference I think really is the the smaller inventory space and the fact that he starts out with a. Different like special item than Jill does which is the lighter. Um and because he doesn't get the lock pick. He needs to collect keys that open the doors that you would use the lock pick for. 16:56.23 Dave Yep. 17:06.26 Dave Right? So you you have to pick up keys that take up one of your already more limited inventory slots. So Chris kind of feels like hard mode in this game despite having more health. Um. 17:12.70 Adelaide Oh yeah. 17:22.00 Dave You know Jill has more inventory space. So Jill can carry more ammo and stuff like that to to keep you safe. So um I pick Jill what did you pick who did you pick okay, cool. So are there any story differences between them. 17:24.47 Adelaide Difference. 17:29.90 Adelaide I played Chris this time. 17:39.19 Adelaide There is actually I mean not like in terms of what the like canon lore is but Chris has different cut scenes. He has a different like companion character than Jill does. Ah. 17:43.51 Dave Meaning. 17:50.10 Dave Right. 17:52.71 Adelaide Barry isn't did any of Chris's stuff except for maybe at the end in the beginning. Yeah. 17:58.61 Dave Oh that's right I remember someone talking about how Chris's ah companion character is a lot more annoying than barrie finished. 18:06.62 Adelaide Yeah, she's ah she's also like half of the protagonist from res evil 0 Um, but it's Rebecca Chambers who I think is supposed to be part of like alpha team. But she's a medic. 18:10.66 Dave Okay. 18:19.58 Dave Okay, cool. So um, whoever you pick along with um like I said if you pick Jill you're along with your partner Barry and then if you pick Chris you have your other partner whose name I already forgot short term memory Rebecca. Okay. 18:34.66 Adelaide Rebecca. 18:36.80 Dave And then also your other teammate Albert Wesker um they go out. It's in this this really cool opening cut scene. Um, which in the remake if I remember right is like it's like an in engine cut scene whereas in the original. It's this really weird fmv like. 18:50.95 Adelaide Ever. Ah. 18:55.46 Dave I would I hesitate to even call it B movie. It's like like D Movie Fm V sequenced. 18:58.24 Adelaide Yeah, it's so so bizarre and out of place and it's got like a little like character Intros in the in the middle of it and yeah. 19:09.10 Dave Yeah, like ah like a Tv show or something. So ah, they they go out. They find a a crashed police helicopter but a bunch of dogs attack them and they have to take refuge in this abandoned mansion nearby and. 19:22.80 Adelaide What sort of. 19:25.95 Dave The team splits up to investigate the mansion. Um I don't know if this is how it works with um Chris's story but Barry is just constantly like oh my god like comes in saves Jill um is like oh my god that was so dangerous like wow this mansion fucked all right? Well I'm gonna leave again. Ah, we're going to split up again. So I'll see you in 5 hours 19:47.18 Adelaide Yeah, that's basically what happens with ah Rebecca too which is weird because they purposely like play her like she's a little bit. You know she's like the medic and she's like not good at protecting herself but like. 19:57.69 Dave Right. 20:00.25 Adelaide Chris just keeps on letting her water off and do her out. They. 20:04.27 Dave Same with Barry Barry is just like wow Jill you barely got out of that one? Um, okay well I'm going to go hang out in the dining room. You know the the safe dining room ah see later. let' so. 20:17.54 Dave Ah, kind of weird it. It all kind of fits in with this campy tone that the game has um so I just wanted to talk about this for a little bit because this is you know it was one of my favorite things about re 4 and it's also one of my favorite things about this game is how goofy and campy and weird this. Story these characters this dialogue the voice acting all of it kind of it's just a little bit weird and off I think it's great though. Fits. 20:39.35 Adelaide The first. 20:47.46 Adelaide Yeah, um I think what's interesting about the voice acting in this game is it does feel like dated but it feels professional in a way that like the voice acting in the first in the original release does it it. 20:56.13 Dave Yes, no. 21:02.79 Adelaide It it quite literally could have been that they just pulled people in from the office to record lines for the game. You know. 21:09.12 Dave That's that's what it sounded like like I was I was playing today and I was like Barry said a line that was like 2 sentences to Jill and I was like this sounds like they cut they they. They chopped up 4 different takes and spliced them all together like he did not speak these 2 sentences in a continuous way. It's real weird but in the remake I agree it does sound professional. It's still weird. It's still like you know late 90 s early two thousand s voice acting was. 21:21.39 Adelaide So. Yeah. 21:32.90 Adelaide Listen. 21:40.16 Dave Before Well I guess in some games they did sound like very very professional but most of them didn't yet and this is still firmly in that Era I think. 21:50.36 Adelaide And yeah I think like in terms of like high water marks for um, voice acting I think like metal gear solid was maybe the first like game that really sounded like it was voice acted by. 21:57.63 Dave Um, right. 22:05.82 Adelaide Like professionals that were trying to sad like they're working their characters. Um, but but nothing really else like caught up for it with it like for a really long time. So. 22:10.45 Dave Ah. 22:19.10 Dave Yeah, um, and kind of going hand in hand with the voice acting is the dialogue in this game which has been updated in the original. It's from what I've seen of my like couple hours playing the original. 22:35.58 Adelaide Yeah. 22:35.79 Dave It's not as weird in the remake. You know there's the the classic the famous you are almost a jill sandwich line from the original which is not in the remake but they they changed it to wow because like a thing is a ceiling is falling and like about to crush Jill and they changed the line to wow. 22:49.30 Adelaide Open. 22:55.60 Dave If that thing got you, you could have fit into a sandwich. It's not like they changed it to something serious. It's just not as weird you know. 23:02.30 Adelaide Right? Yeah I do kind of miss the ah the old dialogue you know I think there is there is a kind of like a. I Have strong opinions about the intro sequence to Symphony of the night which is like every ah like re-release of that game has like a retranslated intro that I kind of hate with people that are not being nearly as Dramatic. Um. 23:25.22 Dave You. 23:27.47 Adelaide And I think there's something like really charming about like the bad translation like they could have even had like you know the re recorded lines I just I kind of wish they had kept the old script. 23:42.90 Dave Rooky is just going going nuts I don't know what's going on with him. 23:42.41 Adelaide Philosopher. 23:52.60 Dave Yeah I agree but like the um, the the cheesy tone is is still here. Um, and it it extends past the dialogue into the stuff that you're doing um the kind of puzzles that you're solving the things that are happening in the plot. Ah the way that. 23:56.18 Adelaide Yeah. 24:09.62 Adelaide This is. 24:09.99 Dave This mansion is set up like some of this mansion feels like a place where people lived and then some of it doesn't like you know there's the the thing where you pick up a key and a suit of armor with spinning saw Blade starts going down a track at you and it's like what are they using this room for in the mansion. So a bunch of weird shit like that. 24:24.56 Adelaide Um, yeah. 24:29.60 Dave Um, that what what I think is a survival horror thing now that I'm playing more of these games. Ah how every bathtub is disgusting and every bathtub is interactable and you you know. 24:36.82 Adelaide For. 24:43.90 Dave You interact and it says do you want to stick your hand in the dirty bathwater like well yeah, obviously so stuff like that. 24:48.70 Adelaide Yeah, obviously yeah, it is ah it is kind of a funny ah reoccurring trope. It must be like I feel like it must be like an anticipation building thing right? like you know. 25:02.74 Dave Yeah. 25:05.40 Adelaide Like it's a way to craft like jump scares or whatever you know something is going to happen when the water is gone but you know you have to sit there and watch it happen. 25:13.72 Dave Yeah, it it doesn't quote quite as far as like you know, sticking your hand down dirty toilets in this game but it is it's it's real weird I I mean you and you always find something in the bathtubs after you drain the water too. So like you know. 25:21.70 Adelaide Yeah. 25:27.23 Adelaide Oh yeah, and it's not normal things. It's not like soap. Yeah. 25:33.10 Dave No, it's like a dagger or something like that Love to ah, fill up my bathtub put a dagger in there and then and then like hide under the water in case, someone comes in or something. So um, the tone I think is the real win here like I said in the. 25:40.41 Adelaide Ah, right? So yeah. 25:49.64 Adelaide This is. 25:52.46 Dave Um, the opening I think the story is better than I thought it would be. It's It's a little bit more especially for like the first one. Um, there is a little bit more like heart to some of the the things in the story. Especially like when you find out why. 25:59.58 Adelaide Yeah. 26:11.16 Dave There are zombies around and like some of the stories behind those people. Um, it is like touching at times which is not something I can say about Resident Evil for or yeah. 26:24.84 Adelaide Yeah, um, it. It's interestingly like like even though it's obvious like in the remake they specifically tried it to sort of like seed like story connections to other games to make it like fit in a little bit more. It's. 26:37.28 Dave Right? so. 26:42.76 Adelaide Surprisingly like restrained for for what it is. You know. 26:47.41 Dave Right? And then like from what I've heard about where the series goes as it goes further and further like when you get to RESix and it's like is this this still the same series. There's still the same story line. They're following here. So um, but the the story for the most part I think is is. 26:52.85 Adelaide So right? yeah. 27:04.55 Dave Good fun. 27:05.86 Adelaide Angry and like you said that the stuff um ah with like us ah specifics like reoccurring boss character is like genuinely like kind of heartstring pulling and sad. 27:18.33 Dave Um, you unexpected for resident Evil Yeah I think that this remake especially now that I've seen the original. Um I think that this remake looks really really good. 27:20.50 Adelaide What for. 27:35.43 Dave Like this is from 2002 and I played like an hd remaster that's on steam but still a game from 2002 the way that they designed the mansion to look and we'll talk more about the mansion when we get into gameplay but the mansion and some of the other levels in here too are like now. 27:55.60 Dave In the pantheon of like great video game settings right? But I think it starts with how it looks because it is a creepy ass mansion. 27:58.66 Adelaide Um, yeah, and like um one of the things that really struck me when I was replaying This is like um it looks surprisingly timeless for being. Like I I know for myself like I tend to ah default to like pixelated graphics are generally better than 3 D Especially early 3 D because there is a like I said a timelessness to like good pixel animation that doesn't age at all. 28:26.16 Dave Ah. 28:34.45 Adelaide And I don't necessarily think that's true with a lot of 3 D or early 3 D But like this is like um well Crafted. It's high definition enough like the character models kind of look like dolls but like even that isn't like stow. Like so bad or distracting that like you know it It is. It's not like uncanny. It's it just feels of the time you know. 29:02.83 Dave Yeah I think that like especially games of this era a lot of like backgrounds and stuff age way better than character models and faces and things like that and that's definitely true here too. But you know. 29:11.98 Adelaide Over. 29:20.50 Dave Didn't mind it so much. Um I guess I'm just really focusing on how good these you know these rooms and stuff look as you're going through I kind of like noted that it's it. It rides like a nice happy medium between like. 29:27.69 Adelaide The first. 29:39.12 Dave Being bare bones like the original was and then being super super cluttered like the RE 4 remake is and I like the clutter a lot. But um, it it rides that happy medium of making me feel like it's a cluttered place without being. 29:42.77 Adelaide Of earth. 29:56.61 Dave Full of stacks of papers that explode wherever you walk and stuff like that. You know. 29:58.81 Adelaide Um, yeah, um, it it it ah is designed in such a like despite the unrealism of how the mansion is designed the rooms in the mansion do seem like. You know you go into an office and it's got a bookshelf and table and chairs and like there's stuff on the desk and like you know it looks like a real office that somebody presumably did work in. 30:28.48 Dave And um should say that the the mansion is much much bigger in the remake than it was in the original I get fired up the original I was like holy shit there is like just just what is it half the size. Basically I can tell it's it. 30:30.59 Adelaide This earth. 30:40.25 Adelaide Yeah, probably. 30:45.10 Dave Much bigger. Um, the level design is incredible. How it's all interconnected. You really get to know the hallways and stuff like that. It also has a fantastic map in the remake with much appreciated. 30:48.60 Adelaide The earth. 30:54.21 Adelaide Yeah, yeah, we love a we love a good map in a survival horror game who. 31:03.20 Dave Yeah, one of those that shows you which doors are locked which doors are open that you've been through which doors you haven't tried yet. Um I don't think it goes as far as to like Mark key stuff on the map but um, just giving me that indication that like. 31:09.11 Adelaide Yeah. 31:20.91 Dave Yes, you've been in this room Actually it um it marks whether you've picked up all the items in a room which is super helpful. Yeah, so. 31:26.36 Adelaide Yeah I noticed that? Yeah yeah, um, ah the only thing that I wish like really was a frustration mostly only early on in the game um is not knowing which doors took which keys. 31:41.49 Dave Oh yeah. 31:43.25 Adelaide Um, so like in in the mansion like when you're exploring around you'll find like 4 different types of locked doors. Um, and every time you get a new key. You basically have to do a loop around the mansion and try every locked door because it. Doesn't tell you which ones are the sword doors and which ones are the shield doors. 32:03.98 Dave Right? as another um, extremely realistic way. The mansion was designed right? like I love to have 4 different types of locks in my house and um, ah this game is from the fixed camera perspective. Um that I think. 32:10.59 Adelaide Yeah, totally makes sense. 32:18.16 Adelaide Awesome. 32:21.76 Dave A lot of survival horror games work with and the the perspective shifts from room to room or even shifts as you're going through a hallway or within a room or something like that. Um, this fixed perspective gets a little bit frustrating with how you. 32:26.39 Adelaide Of earth. 32:39.97 Adelaide Twitter. 32:40.85 Dave How you run like I would constantly like run through a screen transition and then so because I'm not playing with tank controls in the remake you can if you want to but I'm not so pushing forward to leave a room is now the same direction as it is to go back to the room I was in that happened to me a lot. 32:45.65 Adelaide Yeah, prefer. 32:59.90 Dave So I had to train myself to like go through a transition. Let go of the control stick Let the camera do its thing and then pick it back up. You know? yeah. 33:08.74 Adelaide Yeah, that is 1 kind of unfortunate I I actually like I kind of love um, fixed camera angles I know they're not like ah like an industry thing we do anymore because you can just create a floating camera and everything's 3 3 d modeled so you. 33:24.59 Adelaide Don't really need to worry about it. But I think there is like a artistry and or or at least can be an artistry and like intention of like how and where the camera is placed in each scene. Um, so like you can do cool things like um. 33:41.82 Adelaide Like you're going through this hallway but instead of being like a top down or like ah a flat perspective you're seeing through the window or like you know there's the camera is like placed under a table or something you know there's a lot of like cool things that you can do with it that you don't get from. 34:00.65 Dave Right? Um, and they can also hide stuff from you? Um, so you're encouraged to poke around in corners kind of if there's a section of the room that the camera's not showing you're encouraged to go check it out. You might find an item in there. There might be an enemy waiting for you there. 34:01.13 Adelaide Just a free camera. This. 34:20.11 Dave Um, it's all within the realm of possibility. So like I know like I kind of had that issue where like I would leave a room and then go right back into it on accident. But I do dig the the fixed camera in general just from like you said the way it makes it a bit more cinematic and also gives the designers. 34:39.79 Dave More like control over what you see and when you see it, you know so they've set up a bunch of cool stuff because of this um, along those lines because the developers are seeing what you see and when you see it. 34:42.99 Adelaide Yeah, yeah. 34:58.97 Dave Ah, do you find this game to be scary. 35:01.90 Adelaide No, um I don't know why for. So for some reason Resident Evil games have never been scary games to me I don't I don't know if it's just like by the time I came to them. 35:08.91 Dave Yeah. 35:14.84 Adelaide They were at the like sort of outsized action portion of the series and then like going back now even though like it does a good job with atmosphere like that that that bald Zombie turning around is never going to be scary to me. You know. 35:31.92 Dave Right? Um I kind of agree I didn't find this to be a super scary game. Although I do think this game sets up a really good tense atmosphere. Um, it's just the fact that there are not a lot of jump scares. 35:48.12 Dave There are some jump scares but when they do happen. It's mostly just a dude like the same dude that you in dealing with so it's like oh a dude and then you run away because that's what yeah, that's what you do, um other than that I think a lot of the tension and stuff comes more from. Um. 35:53.39 Adelaide Um, yeah. 36:07.82 Dave Just the way the sound design works the way The atmosphere is set up. It's a quiet place for the most part I think there's not a lot of background music all the time and when there is it's more subtle than you know, pounding stuff. Um, so you. 36:19.20 Adelaide This is. 36:24.67 Dave Run around the mansion and just hear the sound of your footsteps or like a very fucking loud clock that dominates the the roomre in um, and stuff like that adds a little bit more tension for me personally than just having some kind of creepy music going in the background or something. 36:29.97 Adelaide Okay, yeah. 36:42.95 Adelaide And I um we can talk a little bit more about this when we get into the music but I almost wish like they had used it even more sparsely than they do because ah sometimes it's just like you'll walk into a room and this is a room with music in it. 36:57.96 Adelaide And then sometimes there's just no music and you know, um, and like there's always music for dramatic stuff but it doesn't it feels like less intentional than I I would like or something like that. 37:12.33 Dave I I think that added a little bit to the tension for me because like um I couldn't count on the music to key me into like when there's going to be combat. So sometimes you like you said you go in a room. There's music. You're like oh is there going to be a zombie in here. 37:16.33 Adelaide Spoof. 37:20.97 Adelaide Listen. 37:28.11 Dave Or like there's a very slow like I don't even know how to describe the instrument but just like ah you know horror ambient horror music starts playing or whatever and you're like oh combat. But then there's not and then one of those things where if you start to think you figured it out then you'll go into a room and suddenly there's a dude and. 37:33.96 Adelaide Oh yeah. 37:47.68 Dave Um, I think that's pretty effective but agree like the part of the appeal of the mansion is that it's this like haunted empty mansion and that you're walking around and you're not going to hear anything except the sound of your footsteps or birds or barking dogs or. 37:56.81 Adelaide Person. 38:07.20 Dave Um, you know those dogs that chased you into the mansion you can hear them running around outside. Um, if you leave the mansion and go outside they'll attack you so like the dogs are part of this like oppressive thing keeping you inside right? so. 38:13.30 Adelaide Listen, yeah. First Us. 38:22.31 Dave A lot of that sound design I think is like the win here. Although the save room music is awesome. Yeah, are you a survival horror game If you don't have a great save room song. Um. 38:26.60 Adelaide Oh yeah, of course you got to have a good safe room song. Um. 38:32.53 Adelaide That I probably know I think. 38:41.30 Dave Let's see we already talked about voice acting Yeah well let's listen to a little bit of that music and then when we come back, We're going to get into the gameplay in Resident evil. 39:00.57 Dave So in that fixed camera perspective. You're playing in third person already said you have the option at the beginning you can play with the classic tank controls or not I will never choose tank controls when given the option. Um, it's it's just real tough I i. 39:09.89 Adelaide So sort of something. Yeah. 39:18.24 Dave I Get used to them after a while but I am never like a master of them. You know. 39:21.15 Adelaide Yeah, no I also feel like it's one of the things that kept me away from the original games in the first place like I that there are adaptable and I I know some people are like oh having the. Difficult to use controls increases the horror. But I I have never I that just makes me angry. It does not make me scared. 39:46.19 Dave That yeah that feels like a very artificial way like disempower the characters don't disempower me as the human trying to like could like use the controller you know that's not effective in my opinion. Um, so. 39:48.16 Adelaide Yeah. 39:56.62 Adelaide Um, right. 40:03.17 Dave Ah, it has ah kind of an old school system. Um you you mainly fight with guns and you have like a left trigger to raise your weapon right? trigger to fire. Um, you'll Auto aim or at least you will if you're playing on easy I Don't know if it's on different on different difficulties. But. I played on easy as Well. I don't know if I mentioned that um, okay, you can also manually aim but it's really weird and not really worth it in my opinion unless you're like aiming up to try to get a headshot. 40:23.60 Adelaide I Think at Auto Aims Regardless I Want to say. 40:35.98 Adelaide Yeah, yeah, one of the things that I find kind of fiddly about this system unfortunately is like there are flying enemies and there are also things like dogs which exist in a lower hip box I Guess then. 40:37.80 Dave Or something. 40:54.88 Adelaide The zombies sometimes so like sometimes if they're really close to you. You'll have to aim directly down um to hit them. But if they're far enough back. You don't um and then sometimes you're like oh I'm going to aim down just to be safe because it's a dog. 41:12.67 Adelaide And then you'll just shoot directly into the ground. 41:13.29 Dave Yeah, and shooting shooting directly into the ground feels bad because Ammo is limited and it's playing on easy mode At least it's not to the point where you have to count every single shot. 41:30.33 Dave You cannot just go spray Bullets wildly or you're going to have a really hard time so you'll learn I think you should learn as you're playing this that a lot of enemies, especially the basic zombie types. You don't have to kill them and some of them. You should not kill them. 41:49.54 Dave Um, running around them is often better and they're not that hard to kind of like juke out and run as they swing or something so that's the pro move I think. 41:59.66 Adelaide Yeah I agree. Um you you can get away with like um because there's a there's a system by which you can I think permanently remove um zombies from rooms. Um, but it. The way that they the regular zombies are designed it. It feels very intentional to be like easy to maneuver around for sure. 42:24.20 Dave Yeah, um, if you do kill them and you don't light them on fire which is why it's good to have Chris's lighter ah but Jill finds a lighter pretty early in the game anyway, um, if you don't light them on fire. They can come back. 42:40.59 Dave As a stronger faster much more dangerous version by the time that happens you often have a weapon to deal with it. But it feels bad using a bunch of shotgun ammo on something that you could have avoided. Basically. 42:54.89 Adelaide Yeah, and that's ah, that's a new mechanic for the remake. Um is that the Crimson heads is what they're called. But yeah, if you kill like down a zombie in a room and then don't make sure you light him or blow up his head. Um. 43:09.94 Dave Right. 43:12.15 Adelaide Then it will revive in a couple of screens and they are like noticeably like later in the game when you fight um, you do come across more like fast and agile creatures. But for the majority of the first half. Maybe even like 3 4 of the game. You're really. Dealing with very slow ponderous zombies. So the difference in how fast the crimson heads can move is like pretty shocking. 43:39.50 Dave Yeah, and you may if someone's listening to this. They may be thinking like okay well I'm just going to but set everything on fire. Nothing is going to revive in my mansion. Well, you don't have enough items to do that. So. 43:50.20 Adelaide So yeah. 43:55.82 Dave You have to be really choosy about where you think you're going to come back? Um, so if you kill an enemy in an area like right outside a save room or something like that. Yeah, you may want to burn them up so you don't have to deal with that enemy. But by the time I figured this out. 44:06.71 Adelaide Awesome. 44:13.36 Dave There were a bunch of enemies that I had killed and just left there and I didn't have enough gas I think it is to light them on fire. So I had a bunch of ah hairy situations trying to get through some of these hallways later in the game. 44:25.28 Adelaide True from yeah and that's I'm pretty sure that's a system that the game does not bother to tell you anything about um like I think you pick up or start with the Kerosene. Ah. Flask or whatever. It's called pretty early in the game but I I don't remember if it tells you that you can and possibly should be burning zombies if you're killing them. Oh okay. 44:50.53 Dave There's a note where someone talks about like you know it's like ah another one of those kind of suspend your disbelief someone is like frantically trying to explain to everybody How like oh these things come Back. You have to blow up their heads or light them on fire and they choose to do it by writing in a diary you know? Ah, but yeah, they do explain it to you but you you still have to figure out that oh the way I light them on fire is I have to bring the Kerosene I have to bring the lighter and then go light them on fire. 45:06.48 Adelaide Um, yeah day yeah day. Okay. 45:24.95 Dave You know. 45:25.65 Adelaide And frustratingly there is a limited amount of Kerosene in the mansion you can find like like big drums of it. But um, there are only in a couple of locations and your canteen only carries. 45:43.47 Adelaide 2 uses at a time. Um, which does not make for a lot of zombie burning. 45:44.00 Dave Yeah. 45:50.73 Dave No, it makes for a lot of backtracking um to save rooms because in this game you you can only save in designated save rooms. There's not that many of them. But like I said the mansion is like super well-conneed. So. 45:59.16 Adelaide But some. 46:06.67 Dave You're never that far from 1 Um and you'll you'll find your favorite roots to and from ah your favorite save rooms. Um, one of the things that gave me an issue was that in this game you have limited saves. You cannot save as many times as you want you save with consumable item. 46:25.88 Dave And on different difficulty levels. They give you different numbers of those items. Um, and I had a couple of times where I had no save ribbons no ink ribbons left and I was like well look I have a lot of free time. Okay I don't have kids. 46:45.51 Dave Um I am blessed with a lot of free time but I am still not able to just like play games for how long I want to all the time with no interruptions So I can only imagine like if you are a kid and when someone tells you you have to do something you pretty much have to do it right. 46:52.30 Adelaide Over. 47:02.50 Adelaide Listen. 47:04.59 Dave Or if you have kids and suddenly you have to put the game down or something and if I were playing on switch or playstation putting it on like sleep mode would be cool but I can't really I can just leave my Pc running forever I guess I don't really want to do that? um. 47:23.79 Dave So there were a couple times where I was like running out of these ribbons I was like well fuck I got to find more or I can't save um and I don't like this. It's I get the added tension that it brings but overall like I can appreciate it. But I don't like it. 47:28.40 Adelaide Yeah. 47:40.21 Adelaide That's ah, interesting because I felt like um for for me. Um, that like there were a couple of times where I maybe got down to like 2 or 3 but I I never felt like I was really at a deficit for them because. 47:56.80 Adelaide On easy mode like to be fair, the game is pretty generous about giving them to you like every save room that you find at least has like 3 48:07.26 Adelaide Ah, incribbins and there's also rooms dotted around the mansion in the various locations that will have them to. 48:14.82 Dave Yeah, the thing was um, you start out and it gives you enough of them right at the beginning where I was like oh it's a consumable but I'm going to get a lot of them so I wasn't careful at all with saving. Um and I was talking with some people in the Discord server and. 48:19.41 Adelaide Over yeah. 48:31.18 Dave A kind of common thing from at least a couple people was like yeah I had to just restart my game. The first time I played this and you know come back with the knowledge that like yeah, maybe they give you 6 of them right at the beginning but you're not going to find 6 of them all the time. 49:14.42 Adelaide the really weird thing to me about the um, the ink ribbons is I don't know why they're an item at all I mean like I What I mean is why I. It doesn't make sense that you would ever carry them in your inventory because you're never ever ever going to use them when you're not at a save room and save rooms almost exclusively have item boxes in them. 49:33.93 Dave Right. 49:46.43 Dave Right. 49:48.50 Adelaide Um, so what I did was I would get to a save room I would go to the item box pull out my ink ribbons save my game and then turn around and put them right back into the save or the Ida box. 50:01.46 Dave Yeah, and so every time you start up your game again. You're like okay first the first order of business put the ribbons back in the box and then yeah we can continue. Yeah, um, it is just a little bit of like added. 50:09.48 Adelaide Um, right? this. 50:16.88 Dave Inventory pressure like when you pick up ink ribbons they're super valuable you you should pick them up. Um, but then you have to carry them all the way till you find an item box and especially as Chris I mean if you only have 6 inventory slots. Um, you have your weapon, you probably have a key. 50:19.36 Adelaide Oh yeah, that's True. Oh. 50:34.38 Adelaide Of earth. 50:36.59 Dave You probably have like some key item that you picked up from doing a puzzle. Ah you going to carry ammo. You just picked up some ink ribbons you run out of spots like real quick. 50:45.37 Adelaide True. Yeah, That's true. Um, it just it it it ah struck me as as interesting while I was playing like I There were very like except for the times when I walked into a room and picked up. And in cribbon that wasn't in a safe room like it just seemed like it might have made more sense to just have it be a resource that like doesn't exist as a physical inventory item kind of like the ah like the the risk that the like defensive items work or you're like. Unique item. 51:21.18 Dave Oh right? Yeah, they they get their own like special slot. Yeah, um, yeah is ah interesting with the um, the saves and the ink ribbons I think this is the last thing I have to say about them. Ah this this was the thing that. 51:22.97 Adelaide Earth. 51:30.72 Adelaide For for. 51:36.54 Dave Made me realize I was playing on easy mode because you pick at the beginning You can't see what difficulty you're on. There's no way to change it once you start your game because it it populates all these items around. Um and so I was looking it up and I was like well shit I'm out of these ribbons. 51:54.43 Dave I've saved 18 times and I'm looking on like the guide and it's like if you're playing on normal mode. You get 30 ribbons I was like man I have like 10 hours left in this game I can I going to make it through um and then I kept finding more and more and I was like okay I must be playing on easy. Good job Dave that was a wise choice. 52:09.91 Adelaide Yeah, good great choice. Yeah. 52:13.78 Dave Good job. Um, but yeah, those ah you get these defensive items too. Um and they kind of occupy their own slot and you have the option I think at least on easy to set them to like automatically work when you get attacked. Um, you pick up tasers and um I think. 52:26.32 Adelaide Moving? yeah. 52:33.60 Dave Oh daggers. Yeah, that's the other one. Yeah Jill gets tasers. Okay, interesting. Cool. So what? because like you do you throw the flash grenade when. 52:34.40 Adelaide Oh wait, you got tasers. Oh wow, there's another difference than Chris gets a flash grenade um and daggers. 52:50.94 Dave Ah, Zombie Grabs you. 52:53.44 Adelaide Oh hubrisly. So like with the dagger you like struggle and you stick him in the head right with the with the flash grenade you like shove it in their face. Um, and then that gets them off you and then you can shoot. 52:56.92 Dave Right? yeah. 53:08.61 Adelaide The Flash grenade for like an auto head destruction. Yeah. 53:12.75 Dave Oh sweet. Yeah um, Jill just gets tasers and you know you tase them in the neck. Basically um yeah, the the flash grenade that's very funny I love that that you just shove it in their face and the. 53:17.86 Adelaide Oh. 53:24.18 Adelaide Yeah. 53:29.45 Dave Ah, flash grenade explodes like while it's in your hand or like stuck to their face or something okay, got you gotcha? Yeah um, did you do the the auto option for these 2 53:30.42 Adelaide I Know you like put it in their mouth and they you know are like oh no and then you can like blow it up if you shoot it. 53:46.39 Adelaide Yeah I never was like they're not so plentiful that like there's definitely been times where you're running around without them. Um, but like I never felt like I needed to be like. 54:01.12 Adelaide Careful or like choosy about when I was using them in the same way that you might with like healing items or ammo. 54:11.29 Dave Yeah, those were just kind of like yeah if it happens you know I get attacked and I end up using a taser that's cool now I don't have to use a healing item. So um, it's all right. Um, a lot of what you're doing other than like combat and stuff is solving all of these adventure gamy puzzles around the mansion. Um, so we already talked about the mansion has like 4 or 5 different types of locked doors around so you're trying to find these keys. 54:33.90 Adelaide Ah. 54:41.53 Dave But in order to get those keys you have to do a lot of ah puzzling to finally get those keys or get a new weapon or something like that. Um picking up items examining them in your menu combining items together sometimes to solve puzzles or create keys, etc, etc. Um. 54:47.35 Adelaide Earth. 55:01.80 Dave How do you find these kind of adventure gaming elements to it. 55:04.62 Adelaide Ah I actually I We talked about this a little while I was playing but like I was surprised how how like not difficult I found them and and realizing of course that I've actually played this game all the way through at least once before ah but like. 55:18.61 Dave Right. 55:22.16 Adelaide I don't know and I until the very end where the game asks you to do something that it's never asked you to do before and will never ask you to do again? um. 55:34.17 Adelaide Which is to pick up a key item out of a thing that you've already put it in and put it it like correctly, placed it once and then put it in a different thing. Um like I don't know like I felt like for the most part um like the the puzzles themselves are like really. 55:39.75 Dave Right. 55:54.20 Adelaide Concisely placed um or like um, there's ah like an economy of space in how they're designed um, where like you're not having to run back and forth between too much area. You know, like oftentimes, you'll find clues. For the puzzle. You'll try. You're trying to solve in the place that you're trying to solve it or you know they they may be spread out across one of the smaller locations but that location is only like 5 or 6 screens as where as opposed to like running. But halfway across the mansion and back you know. 56:29.73 Dave Right? And especially when the game expands to include locations outside the mansion. Ah, those are luckily pretty self-contained as far as like the puzzles and stuff go. Um. 56:38.83 Adelaide Better. 56:44.50 Dave Would have driven me crazy if it was like you have to go from the mansion to this entire other place and then go back to the mansion would have driven me crazy. Um, interesting. You said that the puzzle you're talking about um that gave you trouble was one of the very few that I figured out on my own. Um. 56:47.62 Adelaide Little yeah. 57:03.14 Dave I Had a lot of trouble with the adventure game logic. Um, and it's I think it's more. It's less about the puzzles themselves being you know super random with solutions that don't make any sense. Um, it's me kind of like coming to a level of familiarity with. 57:20.92 Dave All of the different ways you can interact with the stuff you pick up. Um, so for example, like there's an early puzzle where there's a gravestone outside and it has an arrowhead indentation. Um, and you pick up an arrow, but it's not just an arrowhead. It's an entire arrow. 57:22.12 Adelaide Of earth. 57:38.77 Adelaide Right. 57:40.71 Dave So Adventure game Logic tells me I need to do something to break this or remove the arrowhead. Um I need to find a machine or I need to find you know a knife or something to cut it off or something like that and ah, that's just not how it works the solution. 58:00.50 Dave Is you have to examine the arrow and then press the examine button again and they'll just pop the arrow head off and that's like that second layer of examining that like didn't work with me. Um, there's. 58:16.81 Dave Some items where like examining them just by Themelf is not enough you have to like rotate them around and stuff like that and um, you know if you've played a bunch of these games. You may have more familiarity with it than me but those things kind of got in the way of me. Um. 58:20.89 Adelaide Return. 58:34.35 Dave Figuring out a lot of these things on my own. There's a there's a key that you pick up or an item that you pick up that you examine and rotate and it like expands to form a key and I was like okay I but you know. 58:46.78 Adelaide Yeah, but um, I yeah I Definitely I Definitely didn't think about that but it is like something that is I think in the entire series but like examining things um and actually going. What it does is like you can you can highlight it in the inventory and you can either like use examine or combine and if you go into the examine mode or whatever it pops you to a screen where you can see the 3 D model and you can rotate it. But like if you weren't aware that you could. 59:16.33 Dave Yeah. 59:21.41 Adelaide There was a further level of interaction like or like you're saying ah you were just looking at the wrong part of it right? What it wants you to do is like look at the unique standy outi thing and then examine it like ah there's another reoccurring item that you pick up all the time. Um. And it's like a first aid case which this these things I don't even understand why they exist because they're literally a single inventory slot item that you examine to get a single inventory slot healing item. That's all it is um. 59:40.74 Dave Right? right. 59:53.82 Dave Exactly yeah. 59:58.87 Adelaide But yeah, but like what you have to do is you have to rotate it So you're looking at the lid from the top where it says insert first aid and then if you examine it it'll like open it up. 01:00:10.69 Dave Yeah, and it's like um I remember the first aid box fooled me at first because I was looking at the latch on the side and not the top and if you do that It won't open so like it's It's not that like these. 01:00:15.41 Adelaide O yeah. 01:00:26.00 Dave Puzzles have the most random solutions. It's just like it took me a while to get like there's a language to interacting with all the stuff that you pick up and I just like didn't have it for most of this game. Um, and then I opened up the guide and I played with a guide for most of the game. Um. 01:00:45.43 Dave The other part of it too is because you have a limited inventory and you pick up so many items that will be useful later. Ah there rarely. It's rarely like um, there's a weird indentation in the wall and I pick up the item in the next room or in the same room. 01:01:01.80 Adelaide Yeah, this is. 01:01:04.41 Dave It's like I'll pick up the item way later in the level and then I'll come back and put the thing in the wall to open a door so you can't carry all this stuff with you I don't know what I should be carrying because some stuff you'll pick up real early in the game and not use until real late in the game. Um. 01:01:12.69 Adelaide Also. 01:01:19.71 Adelaide Yeah, that's definitely true. 01:01:23.58 Dave So that stuff kind of drove me towards using a guide to where sometimes I'd just be like all right I'm going to a new place like what should I take with me you know. 01:01:34.28 Adelaide Yeah, that makes sense. Um, especially ah because inventory space is at such a premium and like you mentioned before you know you're probably carrying around at least a weapon probably ammo for that weapon. Um. Maybe a healing item that's like half of your inventory already you know and then like if you're playing it safe. You're maybe carrying around the kerosene with you so that gives you like 2 extra inventory spaces to work with. And yeah, that's it. Um. 01:01:53.46 Dave Yep. 01:01:59.62 Dave Yeah, or if you're playing as Chris that's it. 01:02:06.24 Adelaide And like so say you walked all the way over to the puzzle and you brought the wrong key item then you have to walk all the way back like yeah. 01:02:13.38 Dave Yeah, there's a lot of backtracking. Um I already said like there's a couple things that makes the backtracking like a little bit frustrating but not the worst Um, the fact that the mansion is so interconnected and that like. 01:02:29.95 Dave You have to traverse the whole mansion to get back to the save room or like the closest save room but it's it will take a couple of minutes tops like it's it's not that bad and um, aside from the enemies that kind of come back as stronger versions of themselves if you find yourself like. 01:02:47.45 Dave Crisscrossing a certain area. You can permanently remove the enemies and they'll never come back which is very helpful. 01:02:49.92 Adelaide Yeah, if I'm remembering the layout Correctly, there's like a save room on each side of the ground floor of the mansion and then maybe one on each side are. 01:03:03.86 Dave Right. 01:03:09.83 Adelaide Yeah, like 1 on each side of the second floor too or something like that or um. 01:03:15.63 Dave I think it's just there might be typewriters um around more often. But as far as I know in the mansion. There's there's maybe like 2 or 3 item boxes and that's like the real thing you you got to get back to the item box. Um. 01:03:25.59 Adelaide Yeah. 01:03:31.59 Dave More often than you have to go run somewhere to find a typewriter. Yeah so we didn't really talk about combat much but like the combat's very very simple. Um, it's you know plant. 01:03:35.40 Adelaide Um, that's true. Yeah yeah. 01:03:46.57 Dave Shoot a couple times if something's getting close to you run away kind of reposition yourself. Um, it only really comes to a head in a couple of boss fights but I didn't think any of the boss fights were really that difficult again playing on easy mode but like they don't move super fast. They're not super hard to Avoid. Um. 01:04:05.19 Adelaide Yeah I Don't think this series has really ever had a good at least in these classic entries um has had a good track record with bosses because unfortunately oftentimes boss encounters are just what if big enemy. Um. And you can't run Away. You have to shoot that bore you know like and that's that's about it like you know you can you when you fight the tyrant you can be strategic and like dodge around his attacks but it's not anything more difficult than that. 01:04:39.23 Dave I will say something I thought was cool that um, not all the bosses but some of them have ah alternative ways that you can like kill them. Basically um, where if you do a little side Quest or something like that you might not even have to fight. 01:04:55.80 Dave A couple of the bosses some of the boss encounters like the boss will attack you and you may need to get something from the room they're in but you don't actually have to fight the boss at that time so that is one like cool thing about it that they're like hey you know I You don't want to fight the giant snake right now that's cool. 01:05:03.99 Adelaide Listen. So. 01:05:15.27 Dave Just just get out of there. 01:05:15.83 Adelaide Um, yeah I Actually that's that's the one that I didn't fight either and you end up having to fight it later anyway. So. 01:05:22.22 Dave Ah, yeah, yeah, um, yeah, did we miss anything with with gameplay here. Okay, all right? So so yeah I think this is a ah good time to get into some. 01:05:28.18 Adelaide I Don't think so. 01:05:39.27 Dave Closing thoughts recommendations before we get into spoilers for resident evil. So Addie, who would you recommend Resin evil to the remake of course that's what we've been talking about and then if there is anyone. You'd recommend the original to. 01:05:55.67 Adelaide Um I think honestly like a hundred percent of you're a ah survival horror fan but somehow missed out on this game. Definitely play it? Um, but honestly. Like especially from how the difficulty is scaled in the easier modes I don't find it I don't think it would be like prohibitively difficult for a person outside of the genre to play either and you know like I still think it's a incredibly fun and valuable game. Outside of its context as a survival horror game. So maybe even taking into account that the easy vote does exist I would kind of recommend this to most people I would not recommend Resin evil 1 the original version to anybody. Again with the caveat that like I guess if you really wanted to play the first game in the series and you wanted that experience then go for it but in terms of like fun valuable like this this is the better version. 01:07:00.83 Dave yeah yeah I agree this this is like faithful enough to the original from what I've played of it that it's not like a completely separate game like the RE 4 remake feels like sometimes so. 01:07:12.69 Adelaide Little. 01:07:19.64 Dave Yeah I agree with you? Um I do think this is like a really important game to play If you're a fan of horror games because as I've you know now experienced this and I'm playing some more recent games. Um, you find references to this game everywhere. 01:07:35.31 Adelaide So yeah. 01:07:37.25 Dave Ah, within horror and not just survival horror. But um, you will just find little quotes little references all over the place. 01:07:46.11 Adelaide Well you this is actually probably a fun experience for you. You played ah near replicant right? Yeah, the Spencer Mansion is just in that game for no reason. 01:07:52.52 Dave I did yeah yeah, um, who I'm I'm also playing Signalis right now which is like directly inspired by this game. Um, and so playing this first. 01:08:08.48 Dave Is cool to then see all of the references and ah you know game mechanics and everything that have been adapted and tweaked to make signis the game that it is which if you haven't played Signolis you should play it. It's real cool. Um. 01:08:20.25 Adelaide Um, okay I I haven't played it yet, but it is ah in my sphere of awareness. 01:08:30.14 Dave Yeah, um, but yeah, this is I think this is like a really easy recommendation. The only people I wouldn't recommend this to is if you just like really don't like games that limit your capabilities to save to carry as much stuff as you want to kill everything that you want to kill. 01:08:44.34 Adelaide Other. 01:08:49.67 Dave Stuff like that. But it it may sound bad and I complained about the saves because I do think that sucks but the rest of the stuff the inventory limit the ammunition scarcity. It's really not that bad. Um, and you can always play on easy mode because that's an option. 01:09:08.53 Dave Um, and it it doesn't take away from the things that I think makes this game good to play it on easy. 01:09:13.35 Adelaide No No I think it just makes it a little bit smoother especially for people that are coming to it from like a modern um more action focused. You know. Ah, gameplay experience. 01:09:29.86 Dave Yeah, it's it's a game that I'm like really glad to have played finally. And yeah I I got to I guess I got a credit resin evil 4 for just opening this big can of worms. Um. 01:09:33.17 Adelaide This is. 01:09:46.40 Dave And it'll be interesting as I like probably go on to play the remakes of 2 and 3 which I don't think I'll go play the original games. Besides maybe just booting them up to see um but it'd be interesting to see like. 01:09:53.60 Adelaide Yeah. 01:10:02.31 Dave Where the series goes from here and the ultimate goal of getting to RESix eventually and then I'll stop. 01:10:04.12 Adelaide Um, yeah, well and you know it'll probably be a smoother sailing on the second and third remakes because those use the resin evil for. 01:10:18.59 Dave Yeah, those are just straight up action games right? Do they still carry over like the adventure gamy puzzle stuff in the remakes. 01:10:19.62 Adelaide Gameplay Format Yeah, pretty much. 01:10:29.72 Adelaide A little bit but it's a lot more so it's ah, did you ever play 7 r e seven okay it isn't yeah sorry I forgot um that yeah. 01:10:34.20 Dave 7 no oh RESeven no hell no that game looks incredibly scary. 01:10:45.76 Adelaide It It streamlines a lot of the um puzzle elements of the game. So there is the like oh bring the the thing to put the thing in the thing and you know go to the other part of the police department where you have to put something in this thing but. 01:10:49.12 Dave M. 01:11:01.55 Adelaide It's not as complex I would say as like the original versions. 01:11:06.10 Dave Gotcha yeah, it was. It was just interesting to me how you know take this back to 9096 and a lot of the like popular types of games like point and click adventures were a lot more popular back in 1996 than they are now so taking a lot of those um you know. 01:11:23.81 Dave Game mechanics and puzzles and stuff from that type of game. It was interesting because I was playing this I think I played this like directly after Monkey Island which just first time so immediately like keyed me in on some of this stuff. 01:11:31.00 Adelaide Oh Wow Yeah yeah, and it's interesting I don't remember there was someone on Jawless slack who made that connection to which is something I've never really thought about but like. There is a really strong through line between like adventure games and survival horror games that I don't think I really ever made the connection to. 01:11:58.60 Dave Yeah I think like large parts of what you're doing in the game are basically the same just add in combat and obviously you know you're in 3 d now but a lot of that stuff is really really similar. So I guess if you're listening to this and you hate. 01:12:02.98 Adelaide This is. 01:12:17.25 Dave Point and click adventures. Um, there is a lot of that Dna in this game too. Yeah so um, yeah, before we get into spoilers. We'll do a little bit of housekeeping Addie where can people find your Twitch and Youtube. 01:12:19.64 Adelaide Yeah, that's true. 01:12:32.52 Adelaide Ah, once again I am at ah Sister Adelaide on Twitch the twitch the Youtube channel is back on my b s. 01:12:41.60 Dave Awesome and we'll find links down in the show notes again. So that you can easily find those really fun Twitch streams highly recommended and for tales from the backlog. You can leave a rating and review if you haven't already I would. Very much appreciate that it helps people find the show also helping people find the show is telling people that you like this podcast and um I know that you people tend to like run and scream and hide when you start recommending podcasts or Tv shows or anything to them. But um I think it's worth it help out your friend Dave. 01:13:18.71 Dave If you want to support monetarily you can do so at patreon.com/realDaveJackson $2 per month gets you a lot of goodies like voting on games to come up on the show. You'll get some bonus episodes and ah other other perks as you go up in the tiers. Um. 01:13:38.54 Dave The bonus episode for this month that was but ah voted on by the patrons is dead space so be on the lookout for that coming later this month and I do another podcast called a top 3 podcast that is doing top 3 lists. It is a lot of fun I think. 01:13:54.43 Dave So go ahead and check that out if you want to hear me talk about things that are not video games. We are going to take a break and when we come back, It's spoiler time for resident Evil Sorry Resident evil. 01:14:05.33 Adelaide Incredible, Perfect delivery. 01:19:59.37 Dave All right? We're back In. It's time for spoilers for Resonant Evil Ah we're not going to walk beat by beat through the story but we are going to talk about like what you find out is going on. How did this shit all start and ah talk through some kind of memorable moments throughout this game. Story. So. Um, first I Just kind of want to talk about what's actually going on here. Um, and it's it's kind of told in like not like a backwards way but like you find out at the very end. What's been going on and then all the things that you found at the very beginning make more sense I think um. 01:20:33.35 Adelaide Listens. 01:20:35.36 Dave 1 thing that I thought was really interesting about this story is that if you were playing this back when this was the first game. Um, and not you know in 2023 when we have so many resident evil games like wesker is not really in RE four until the very end but like. 01:20:52.18 Adelaide Yeah, over. 01:20:55.60 Dave I know that wesker is the the bad in the series right? But wesker is not the bad at the beginning of this game. He's your partner and I thought it was kind of interesting how they they set up like wesker is not. Wesker is just like not around much and when he does show up. He shows up for a few seconds and then disappears again, but they at least in the remake I don't know about the original but they really position Barry as super untrustworthy for a lot of the game and you find out why later but like it's a like. 01:21:23.70 Adelaide Intense. 01:21:29.81 Dave Like I knew that in the end wesker was going to be the bad guy because I know where the series goes in that way. But how we got there was kind of a surprise to me how they try to trick you you know. 01:21:31.31 Adelaide Level. 01:21:43.00 Adelaide Yeah, it's it's hard to because I'm the same way like even before I played Resident evil four I was aware of you know wesker and his status as sort of the master manipulator for the majority of the series. Um. 01:21:56.84 Dave Right. 01:21:59.33 Adelaide Is is so like it is kind of hard to take yourself back mentally and be like oh like if if you were coming to this series completely fresh. Um, you'd just be like oh man Wescar That's like the cool guy with shades. Ah. 01:22:12.92 Dave Yeah, he's he's wearing sunglasses inside the haunted mansion. He's seen where you walk in and he's he's shooting bees out of the air with his gun. 01:22:17.41 Adelaide But yeah, just all the time. 01:22:24.63 Adelaide Yeah, yeah, um, so like that actually like actually being a dramatic reveal is is kind of an interesting like it's hard to wrap my head around. 01:22:35.89 Dave Yeah, it's just like one of those things where like I want to ask someone who played this as the first one because it was the first one that came out like was this a surprise because it's obviously it's not a surprise anymore. Um, and. 01:22:42.81 Adelaide Person. Right. 01:22:52.34 Dave At least so this is where we differ because Barry's not a part of Chris's story but Barry is constantly coming in to save Jill but then there's a bunch of scenes where Barry is act in real weird and like won't answer questions you hear him. 01:22:54.55 Adelaide So others. 01:23:10.70 Dave In a room talking to somebody about like do we really need to kill all the stars people and stuff like that. Um, whenever you meet up with him. You talk to him for like a couple seconds and then Barry's like all right, let's split up again and then leaves. So um. 01:23:13.96 Adelaide Oh. 01:23:24.99 Adelaide Aha. 01:23:29.12 Dave There's um, there's like this they're setting up Barry as a possible um, a possible villain and then you find out that it's all because wesker has Barry's family captive and is basically just making him do it. 01:23:41.79 Adelaide Um, yeah, um, for for Chris's story there isn't really that framework. Ah basically I feel like you in a way Chris is ah Barry's ah like Rebecca. Where he's the one that shows up to save Rebecca all the time and then he's like hey ah don't you know you're you're just a a little baby girl don't ah don't get yourself killed and then you'll like wander off and then you'll have to like come and save her again and. 01:23:58.60 Dave Oh okay, yeah. 01:24:13.46 Adelaide But like I I'm not sure for certain but I also feel like wesker plays a slightly bigger role in Chris's story I think he shows up a couple of times more than he does in jills and there you know again in the the series continuity. There's more of a like. Sort of rivalry kind of between the 2 of them. 01:24:33.85 Dave Okay, that's true because Chris is like the protagonist for more games than Jill is if Jill comes back at all I'm not sure. 01:24:40.30 Adelaide Um, yeah Jill does come back. Um, she is the protagonist for at least 1 more game and then she's in one of the later games as a side character. 01:24:56.90 Dave Gotcha. 01:24:57.38 Adelaide Ah, but yeah Chris is the protagonist for a couple more gay actually a lot more games. Yeah. 01:25:05.16 Dave Gotcha. It's also funny that um, as soon as the game starts you. It's like Jill Barry and wesker and maybe like 1 other dude. Yeah, there's another guy. Um, um. 01:25:15.40 Adelaide Um, yeah, yeah, there is he gets killed almost immediately I think okay. 01:25:20.92 Dave Okay, so there's 2 other guys because there's 1 guy that can survive for a while um they all escape into the mansion and then westsker just he's gone immediately as soon as you get in westcar just straight up disappears and you don't see him again for like 5 hours and so. 01:25:31.38 Adelaide Um, ah yeah. 01:25:36.28 Adelaide Yeah. 01:25:41.40 Dave Should be clue number one like what's this motherfucker doing in here while we're all fighting for our lives. Um, so ah I start to get a little bit confused and maybe you can help as you've got more experience with the series here. But um. 01:25:42.60 Adelaide Right move. 01:25:51.92 Adelaide For growth. If. 01:25:58.22 Dave You learn about the T virus which I have heard when people talk about Resident Evil Um, the T virus is the one that's turning people into zombies right? exactly? yeah. 01:26:03.62 Adelaide Um, with a. 01:26:06.75 Adelaide Yeah, it's well it's one of the ones that's turning people a desire these but yes, primarily in this game. It is the Zombie virus. 01:26:16.96 Dave Right? Yeah, um, you find out. Um I think that ah the first thing that got infected with it was this plant. That's in um, this other level called the residence. Um, which I just want to shout out the residents as like. 01:26:27.44 Adelaide This is. 01:26:35.65 Dave A really really cool level. Um, the mansion I think gets all of its deserved credit for being like an iconic video game level. But then I went to this residence which is just a small house and it's a really great level too and then you go down in the basement and there's. 01:26:36.10 Adelaide Of. 01:26:54.37 Dave Ah, fucking Shark tank down there. Not even a shark tank sorry I didn't describe that Well there are catwalks and it's flooded and there are sharks in there for some reason. 01:26:54.98 Adelaide Yeah, yeah, who. 01:27:07.32 Adelaide Ah, probably also testing on animal reasons. 01:27:11.59 Dave Yeah, that's true because 1 of the sharks is like bigger and it's it. Yeah and I think is that the one that you have to kill by pushing the like electrified thing into the water. Yeah, um. 01:27:16.50 Adelaide Significantly bigger. 01:27:23.10 Adelaide Earlier. Yeah. 01:27:27.91 Dave Felt bad doing that to the sharks but they also bit me many times when I was running through that room so that residence also has um, just a room that's really memorable to me for some reason it's like the wreck room in the residence. 01:27:31.38 Adelaide Yeah, yeah, yeah. 01:27:42.58 Adelaide Oh yeah, yes, little. 01:27:45.00 Dave They have like a pool table and a bunch of like pin up posters and stuff around of like models and stuff and it's just infested with giant spiders. 01:27:51.93 Adelaide I Love I I don't know what it is about the giant spiders but like I I love them They they are so big and fuzzy. They look like they would be very cuddly if they weren't trying to actively kill you. 01:28:05.79 Dave Ah, right? Yeah, um, it's also one of the like enemies start jump scaring you more as you go through the game and it kind of starts with those spiders like dropping down from the ceiling and stuff and then eventually you get to enemies just like busting out of walls later. 01:28:13.77 Adelaide Da. 01:28:24.14 Dave Um, but yeah so I forget and I didn't write down the purpose of the T virus research. Do you know why. 01:28:33.85 Adelaide I Think it's just money. It's just one of those like oh if we ah get this you know perfected into a weaponized form then we can sell it to the Us government or whatever you know. 01:28:47.34 Dave Hell yeah, why sounds good to me. Um, but then it starts to get like out of control and as you go through you read a bunch of notes from all the people. Um that like lived or worked in the mansion and stuff. Um, and. 01:28:50.59 Adelaide But. 01:29:00.40 Adelaide Further. 01:29:04.53 Dave Kind of you can piece together like how things started to get to spin out of control and now um, they're going to try to kill all the stars people to cover it all up as far as I understand. 01:29:13.40 Adelaide Yeah I don't I don't know if like they specifically wanted them to be there so they could get rid of them or like if it was just. Ah, happy coincidence because like westar is embedded with stars on purpose so he can keep an eye on them. But I don't know if the idea was like he's going to order them out to the mansion to get them killed and then they can Bob the mansion and it. 01:29:32.55 Dave Right. 01:29:45.36 Adelaide Kills 2 birds with 1 stone or like what. 01:29:47.62 Dave Right? Yeah I mean this is the resident Evil plot. So like when you start getting into the fine details. It starts to be like yeah sure that makes ah it makes enough sense. 01:29:58.14 Adelaide Can can. We also just for a second camp out on why raccoon city which is essentially like I don't know New York or something has its own special forces like that's that's crazy like why is. 01:30:06.92 Dave M. 01:30:15.78 Dave Well, if it's I don't know if it's like the size of New York then I mean ah smaller cities have special forces and like swat teams and shit like that. 01:30:25.65 Adelaide Yeah I I Guess you're right I I don't know I guess I guess it could be like roughly analogous to a swat team. It just ah, it always struck me as like weird that there would be like this special elite and there's got to be. Like multiple squads of that right? because like there's a Bravo team.. There's an Alpha team ah are is your squad. Bravo. 01:30:42.29 Dave Yeah. 01:30:47.65 Dave I don't remember which is your I think yours might be alpha because I think brab knows the people that are dead when you get there. 01:30:51.13 Adelaide Ok, good right? that go in before you so there's at least like you know, 2 6 member elite like police but also military people. 01:31:07.44 Dave I didn't I guess I don't have like further context from the series but I didn't picture Raccoon City as being like that big but it is. It's like a like a giant city. 01:31:18.62 Adelaide Um, I think I mean like I don't know that it's necessarily as but it's like a you know developed Urban City. It's not supposed to be like at least. 01:31:25.24 Dave Right. 01:31:29.96 Adelaide To to the way it's depicted in the games like it's not supposed to be like a rural town or anything. 01:31:33.59 Dave Right? So then that begs the question. Why the special forces from the Raccoon City police department are out in like the middle of nowhere at this mansion. You know. 01:31:43.34 Adelaide Yeah, well I think the you know the the arcla an is close enough that you can chopper there. So I guess it must be adjacent to Rakin City and subway. 01:31:54.67 Dave Um, look at us discussing and debating jurisdictions for fictional police departments. Yeah I would have been funny if like ah the Fbi showed up and they argued about. 01:32:02.55 Adelaide That's right, this is an Fbi issue. 01:32:11.29 Dave You know, whose case it is um so you I think you have contact with Lisa well before you kind of find out what's going on with Lisa right? like that's kind of a late revelation. Um, so. 01:32:11.81 Adelaide Um, right? yeah. 01:32:22.65 Adelaide Earth. Yeah. 01:32:29.20 Dave Lisa is like this monster that you you first find um in her cabin it's a good little horror moment because you go in there and the cabin is abandoned. There's a typewriter and an item box and it's like a a nice cozy spot and then when you leave the room where like the typewriter is. 01:32:33.29 Adelaide Listen. 01:32:47.66 Adelaide Awesome. 01:32:48.59 Dave There's this monster in there. Um, that looks significantly more fucked up than the other zombies around. So. 01:32:56.59 Adelaide Yeah, yeah, she's kind of like a kind of like a hunchback of Notre Dame sort of character where she's like hunched over her face is a little bit melted. Ah, she's got like chains on her arms. There are. 01:33:00.35 Dave Right. 01:33:12.80 Adelaide At least 1 possibly multiple other faces grafted onto her body. 01:33:21.61 Dave Um, it's um, it's a you talked about earlier how like the character models and stuff are just they don't have the kind of detail that like if they remade this game now Lisa would look really really fucked up. 01:33:32.42 Adelaide From now. Yeah. 01:33:35.76 Dave Um, but they still managed to pull it off I think in this game more so than like the regular zombies or even the final boss. Basically. 01:33:43.73 Adelaide Yeah I think the ah the downfall for ah um, like resident Evil kind of style stuff is like the the big the look the like tyrants and stuff are supposed to be scary but they're just like. Big. We slapped an eyeball on something. He's got blades coming out of his arms and he's really Muscular. You know it's not like there is like an element of body horror right? because like they're all sensibly humans that have gone through this awful like transformation but they don't. 01:34:05.27 Dave Ah, then. 01:34:19.99 Adelaide Actively seem uncomfortable in a way that like Lisa does you know she seems like she's in pain. 01:34:24.82 Dave Yeah, and also unlike the rest of the zombies and um, the tyrants and all the other monsters and stuff Lisa still seems sentient and like aware of what's going on which adds to it. 01:34:35.65 Adelaide Yeah. 01:34:41.63 Dave Because you you read her diaries and stuff and you read about what happened to her mom which I think her mom was like the first T virus person. 01:34:50.44 Adelaide I Think so I believe yes she was the because ah ah, her dad built the mansion or it was his mansion. No Spencer mansion. 01:35:02.15 Dave Um, yeah. 01:35:04.77 Adelaide So her dad like built it or like was one of the top researchers at um at umbrella so his wife and daughter were like some of the first test subjects. Um and his wife like. 01:35:21.74 Adelaide the the t virus like rejected her body. Um, but like it stabilized in Lisa in a weird fucked up way. 01:35:33.30 Dave So you find a bunch of um like diaries where Lisa is like I think it's Lisas is Lisa's diary the one that goes into like the itchy tasty thing where. 01:35:46.13 Adelaide I don't I don't think that that's hers because that's in the original game too and like I don't know if you knew this or not. But ah Lisa is essentially like cut content from the original game. 01:35:48.52 Dave Okay. 01:35:56.28 Dave Okay, gotcha. 01:35:59.43 Adelaide Like they were planning on putting her in but like there just wasn't enough time or whatever. So. 01:36:05.16 Dave Okay, so yeah, then not itchy tasty because again, um, famous quote from the original game. But um, you do find Lisa's like diaries and notes where she's talking about like her mom and stuff like that. Even. 01:36:13.76 Adelaide Um. 01:36:18.70 Adelaide But. 01:36:21.22 Dave You know you can assume after this like terrible thing has happened to her and then also um in the boss fight with Lisa where um, well Lisa comes and chases you around a couple of times but then you actually have a boss fight where there's this coffin there and. 01:36:31.65 Adelaide Awesome. 01:36:40.54 Dave Again, very weird setup I don't know who put these like stones on the edge of like this ledges on this boardwalk above a bottomless pit or something like that. Um, but after you push the stones off the ledge and the coffin opens up Lisa immediately like. 01:36:45.33 Adelaide Yeah, so. 01:36:59.72 Dave Runs over there and grabs the skull and then she jumps off the edge. So there's still thought conscious thought happening there which makes Lisa one of the only monsters that you even give a second thought to you know. 01:36:59.89 Adelaide Brother. Yeah. 01:37:11.42 Adelaide And I think it is interesting I think the way that they tell her story because the the diaries that you find are like in the order of most recent chronologically to when you arrive at the manor to like the oldest. Which means that like with the first one that you read is at her like most degraded state and the the last one that you read is like when she's still like coherent can write sentences stuff like that. 01:37:34.68 Dave In. 01:37:44.81 Dave Yeah, even find like a a like surprisingly nice bedroom setup like down in the tunnels underneath like the mansion grounds and stuff. Um, which I suppose you can assume has been. 01:37:49.30 Adelaide Person for yeah. 01:38:01.20 Dave Well no, you can't assume it's been long abandoned because there's like candles and shit lit in there. 01:38:02.71 Adelaide Yeah I think she does live there sometimes because like that's I think you find like a family photo there of like her and her dad and mom. 01:38:16.60 Dave Um, yeah, so like this little short story with Lisa and like this kind of expectation that you're going to end up like having to kill her or something like that and that's. 01:38:30.17 Adelaide Prefers. 01:38:31.58 Dave Kind of what happens but not really what happens like makes it a more memorable short story than um, all of the kind of anonymous like diaries and notes you find from the other people around the mansion who are just like you know zombie number 26 basically yeah so 01:38:46.47 Adelaide Right? Yeah yeah. 01:38:51.42 Dave It's It's a nice little short story. It has a little bit more heart to it. Um than the average resident Evil enemy I suppose. 01:39:01.29 Adelaide Yeah, or even the um like you know you have little as you go through because you you know your original purpose is to like figure out what happened to Bravo team and you have like little story scenes with all of them. But even like those don't. 01:39:10.68 Dave Yeah, yeah. 01:39:19.10 Adelaide Carry any sort of weight because they're not really characters. They're just like dudes that you run into. 01:39:27.17 Dave Right? Just kind of people kind of people filling roles almost you like you don't really get to know any of these people. Um, there's the there's the guy we didn't. 01:39:35.90 Adelaide Um, right? yeah. 01:39:40.93 Dave Well actually you did bring up the opening not the opening but 1 of the first cut scenes where the zombie is snacking on that dude in the hall and turns around and chases. You um, that was one of the bravo team members but like he was already dead. There's that guy named Richard. 01:39:45.97 Adelaide Oh yeah, yeah. 01:39:52.61 Adelaide Utter. 01:39:58.61 Dave Who I can't remember if he's on your team or Bravo team. But yeah, yeah, did you end up saving him. 01:40:00.10 Adelaide I Think he's a bravo team Guy. He's the one with the the snakebite right? Yeah no I was actually really surprised because I felt like I Like. So The first time I ever played the remake I had no idea where the serum was um so he ended up dying because I didn't do it fast enough and then like this time I felt like I took a very direct route to get back to that like basement storeroom I got. 01:40:18.44 Dave Right. 01:40:31.33 Dave Um, and. 01:40:31.39 Adelaide The serum and then still didn't make it back in time. Yeah. 01:40:36.27 Dave Weird. It's ah, totally understandable that you wouldn't know where the serum is because if you before this Richard scene plays out if you interact with that um medicine cabinet. Ah. 01:40:43.61 Adelaide Pressure. 01:40:51.17 Dave Jill or Chris will just go huh a bunch of weird medicine here or something like that and then um, you're you're supposed to intuit that like oh this room's actually like you know, ah a doctor's office or something or a clinic or something like that again. 01:40:52.29 Adelaide Yeah, move from. 01:41:04.28 Adelaide Something like that. Yeah. 01:41:08.78 Dave Love to have a doctor's office in my house right. 01:41:10.60 Adelaide In in the house of what I can only assume is an actual medical doctor right? because he's like the head of a pharmaceutical cup for the. 01:41:18.51 Dave Right? Yeah, um I was able to save him because I booked it Well I was playing with a guide but I did book it back to that room. Um, and then you have a choice to fight the giant snake we both ran away from it. It sounds like. 01:41:23.71 Adelaide Oh awesome. 01:41:33.40 Adelaide Yeah, yeah, yeah, yeah. 01:41:36.37 Dave Um, once it becomes clear that you can just walk out the door. Yeah, if it sucks hit the bricks. Um. 01:41:39.57 Adelaide Right? Yeah,, That's right? and that's that's early enough in the game that like you don't have a lot of resources to spend so I feel like it's a much smarter choice to not fight it. There anyway. 01:41:58.28 Dave And that guy also gets fucked up. He gets killed during that fight. So is it during that fight or is it during a different a different fight against the snake because you fight the snake later I think it is um because he dies and then you pick up his gun I think. 01:42:00.15 Adelaide Oh really. 01:42:08.69 Adelaide Ah, sir. 01:42:12.21 Adelaide Oh I died that didn't happen for me is that how you get the grenade launcher rope Oh hu interesting. 01:42:15.16 Dave Like neat. Okay, if you're playing as Jill. That's what happens I think it's like the assault shotgun or assault something or other well. So if he dies because of the poison then he won't come in I guess when you fight the snake so that's probably what happened? Um, yeah, we're kind of in the portion of the spoiler section where we just have a bunch of cool, fun, memorable stuff to talk about. So um. 01:42:32.50 Adelaide Roof Oh okay, okay gotcha. 01:42:50.32 Dave What do you got? what's something that sticks in your memory from this game. 01:42:51.89 Adelaide Um, I think what's ah, what's really interesting to me is the way that they ah use like characters don't like like Jill and Chris don't have much of a character per se like they interact with people but like. For the most part you get a lot of characterizations in how they ah how they react to their surroundings. So like the way that they look at like you know because ah Chris is oftentimes very like dismissive of art. So like they'll be like. 01:43:16.72 Dave You have. 01:43:30.30 Dave Um. 01:43:30.91 Adelaide Yeah, some painting I don't really care about it though you know whereas like Jill might have something more like interesting or insightful to say or like ah Jill knows how to play the piano but Chris doesn't know i. 01:43:41.30 Dave I was just going to ask you does Chris play moonlights sonhata. 01:43:49.26 Adelaide Rebecca comes and plays it for him but she has to like practice First there's this weird little like timed puzzle where like um, you know like she comes in and Chris is like I don't know what I'm doing and she. 01:43:49.91 Dave Okay. 01:44:05.91 Adelaide Like she's like oh I think I can play this but you know I'll need some time to practice and you have to like leave the room and do like a lap around the the mansion and then come back and then she'll like have done it. Yeah I don't know it's weird. Um. 01:44:16.78 Dave But Chris don't watch me practice. Come back later. Um in in Jill's playthrough she just sits down and plays. Um and I thought that was. 01:44:23.76 Adelaide So yeah. 01:44:28.16 Adelaide Refer. 01:44:34.89 Dave Weird and funny because you're in a quiet haunted mansion full of monsters. But I I definitely think I have to sit down at the piano and play moonlight sonata right now. 01:44:45.29 Adelaide Well I mean you know they wouldn't have kept a musical score for it in the magic if it wasn't important right? yeah. 01:44:53.86 Dave That's true if it didn't open a secret door. Um, yeah, that that part stood out to me as just like goofy as shit. Um, and really fun. Um, the ah the little thing under. 01:45:04.90 Adelaide This is. 01:45:10.80 Dave The graveyard where you you have to pick up these death masks and take them there and solve this little puzzle to put the right mask on the right? um bust and then it's it's just goofy like I think it's like this era of game animation where the. 01:45:11.29 Adelaide This is. 01:45:29.63 Dave It must have been. It was either difficult or they didn't want to make the coffin subtly move when you put one of the masks on it like violently shakes when you put your masks on there and even by like mask number 2 It's like shaking around so wildly that you're like okay, something's going to happen with that coffin. 01:45:36.13 Adelaide Um. 01:45:46.61 Adelaide Yeah, um, yeah I I Love the idea that so like you find out later. Um through reading notes that that's like the Prototype Crimson Head zombie and they were like oh this thing is like. 01:45:48.89 Dave Um, and then it's just it's just a ah super zombie. Basically. 01:46:00.98 Dave Okay. 01:46:05.59 Adelaide Terrifyingly fast and dangerous. Ah, but we're not going to get rid of it. We have to hold onto it right? So like what's what's the most like extra the most dramatic way we could keep the zombie right is to put him in like a steel like a thick steel coffed. 01:46:09.20 Dave Um, right. 01:46:24.20 Adelaide Ah, suspended by 4 chains that are going to be attached to these like pedestals that yeah. 01:46:27.80 Dave The death mask puzzle the Umbrella like R and D department must I mean they do a lot of work in research too but they they must have a lot of creativity going into like the. 01:46:42.20 Adelaide Yeah, I'm honestly surprised that they don't have like a game Dev division in Umbrella because seems like they'd be really good at it. 01:46:42.66 Dave The setups and shit that's going on here. 01:46:52.92 Dave Yeah, very creative people. Um, when they're not ruining the world just thinking about how how that would come to be same with the that like I said that that suit of armor with the spinning. Blade upstairs where you have to you remove the key and they kind of pin you in and you have to put a fake key in there to escape it. Um, that was goofy as fuck. 01:47:14.36 Adelaide Who well and and the fake key that you specifically get because they fed it to 1 of the dogs that that's like on a veranda somewhere and they did that on purpose to like. 01:47:26.20 Dave Yeah. 01:47:32.16 Adelaide Keep the fake Keys safe I guess. 01:47:36.77 Dave It's It's like no, we're not going to keep the key in like a secure location. Um, we're not going to bury it somewhere. We're not going to I don't know give it to wesker or something like that. It's we're going to put it on a dog's collar. Um, yeah. 01:47:46.59 Adelaide Right? yeah. 01:47:52.98 Adelaide Yeah. 01:47:54.73 Dave Yeah, that is goofy as shit interesting. Um I forgot to mention in the non-s spoililer part so ring the Bell Um, the original resident Evil game has the famous jump scare with the dogs that bust through the window. Um in in this game that didn't happen. 01:48:07.89 Adelaide Earth. 01:48:13.44 Adelaide Oh really? oh. 01:48:14.46 Dave Um, in my game they yeah so what I think happens is the first time you go through that hallway unless this is a Chris versus Jill difference. The dogs will jump and they'll crack the window but they won't bust in and then I think if you like go back. 01:48:25.13 Adelaide Prisoner. 01:48:32.77 Adelaide Yeah, that's my memory is that it's like a kind of reversal of expectation. They don't go through when you're going through it the first time but they do on the way back through. 01:48:32.87 Dave Maybe they'll bust through is that what happens. 01:48:39.93 Dave Um, yeah. 01:48:44.24 Dave Interesting I must not have gone back through that hallway again I must have because there's I think there's a better path from like from the middle staircase to where the save room is. 01:48:53.86 Adelaide Earth. 01:49:01.37 Dave There's an easier path later in the game than going through that side hallway. So yeah I never saw that but I did think it was a cool thing imagining the people who played the original and are now playing the remake and expecting that and then it doesn't happen then it gets in the second time that's pretty cool. 01:49:01.44 Adelaide Earth. Yeah. 01:49:15.42 Adelaide Who Yeah, that's ah, that's a fun little way to play with expectations. 01:49:21.17 Dave Yeah, um, let's see the ah puzzle later where you have to mix the plant poison called V Jolt For some reason it does yeah a discontinued flavor of surge or something like that. 01:49:27.50 Adelaide He sounds like an energy drink. Yeah, exactly. 01:49:38.60 Dave Um, but that puzzle ah is ridiculous I don't know how I would have did it without a guide. Um, especially because if you make a mistake it resets you but like doesn't really tell you why you made a mistake. It's just a bunch of like trying to follow these directions that are like. 01:49:50.69 Adelaide Yeah. 01:49:56.71 Dave Half descriptive and half like not really, you know. 01:50:01.94 Adelaide Um, for Jill she can just does she need to have like a manual before she can start mixing things or does she just start outright. 01:50:12.18 Dave Ah, you you do need to find the formula is written somewhere but I don't know if there's a special like chemistry for dummies that you find or something. 01:50:14.70 Adelaide Ok. Because I feel like with Chris like the first time that you get into that room because you get into it before you do the plant encounter. He's just like I don't know there's a bunch of like bottles around but I don't know what to do with that. Yeah, does it include strong. 01:50:33.61 Dave Ah, bunch of Science bullshit. 01:50:39.63 Adelaide Man things. Um, so like he runs into the plant room and gets captured and then Rebecca shows up and he's like here take this take this manual because I think you pick it up in the plant room. He's like ah take this manual and make the the plant killer. 01:50:51.00 Dave Really. 01:50:56.95 Adelaide Put it in the basement or whatever. 01:50:58.78 Dave Okay, so is this optional like can you just fight the plant boss or do you have to mix up this killer. 01:51:04.98 Adelaide I don't think so I think you do have to make it to kill it because so for Jill you, you do like another stage to that fight afterwards right? or does it. 01:51:19.49 Dave So you you mix up the plant killer yeah, and then you you stab it? um it shrivels up and then in another room, the plant um surprises you it grabs Jill and then Barry comes in and saves her and then runs away again. 01:51:30.42 Adelaide Kind of yeah of course because like with Chris I feel like ah so it it grabs her him and Rebecca does the thing in the very basement right in the aqua ring where the roots are whatever um and then like. It shrivels up like it's go of him and then comes back and you have to do like another fight in that room. 01:51:55.71 Dave So you do actually have to fight it though. Okay. 01:51:57.93 Adelaide Yeah, well as you Well I guess I don't know for sure I did fight it I didn't try to leave So so. 01:52:11.50 Dave Okay, because like as Jill you don't you don't fight it. It grabs you in a cut scene and then Barry comes in. Yeah, um, yeah, so um, any other like memorable stuff that you want to touch on before we get to. 01:52:16.31 Adelaide Um, interesting. Okay. 01:52:27.60 Dave The ending and stuff. 01:52:28.63 Adelaide Um, not not really I think ah it's ah it's just been like a really good experience. Um I think it's really impressive the amount I mean like I don't want to get. Sidetracked into ah old video games have more content than new video games discussion because I think that's s 9 but it really is surprising how like much there is in this as a single package. You know you have 2 different character playthroughs that have enough differences that they feel like. 01:52:58.84 Dave You hear. 01:53:04.44 Adelaide Mostly unique playthroughs. You've got I think 2 or maybe 3 possible endings for each character depending on which if you saved your person and then if you saved either Chris or Jill. Um. 01:53:21.85 Dave Um, interesting. Okay, oh yeah. 01:53:21.88 Adelaide Or just leave by yourself. Um, so I mean that's really ah, a pretty large amount of and there's actually a puzzle as Chris that I didn't even do and I don't know what it was for but I didn't have to do it. 01:53:39.25 Dave Her. 01:53:41.46 Adelaide It was totally optional. There's ah, there's like a graveyard area that's in between where the cabin is and the courtyard that has gravestones that have like a plus a minus and an equal sign indentation. 01:53:51.62 Dave Yeah, oh yeah, yeah I I did because I was using a guide and that's where you get the Magnum I think which was. 01:53:57.79 Adelaide I Never picked up the things for that. 01:54:03.25 Adelaide Oh okay, cool because I I know I picked up bullets for the magnum but I never got it myself. 01:54:12.50 Dave Ah, yeah, um, yeah, that's where you pick up the magnum which was um, really handy to have especially in the lab where there's just a bunch of things. Um because the Magnum I think does like automatic head explosions. So real. 01:54:18.75 Adelaide Earth. 01:54:25.94 Adelaide Earth. 01:54:30.22 Dave Useful to have because you you go to the lab later and you just you're crisscrossing that entire thing like so many times. Um, so yeah, the um, the lab in the ending I guess is is all we've got left. Um I don't have a lot to say about the lab except it's creepy as all. 01:54:33.31 Adelaide Yeah, yeah. 01:54:42.24 Adelaide Was. 01:54:48.66 Dave Resident Evil Labs probably are I think and from what I'm to understand all of the games have a lab. 01:54:49.63 Adelaide Um, ah yeah, it's fairly common that below whatever thing that you're in there is a a spooky science lab all all along. 01:55:01.20 Dave Um, yeah, um, yeah, nothing like super notable as far as like puzzles and stuff other than the enemies that bust out of the vents. Um in in that section. So um. 01:55:13.38 Adelaide Us a. 01:55:19.46 Dave Let's talk about the endings because it sounds like the endings are like pretty different for each character. So like when you're playing as Jill or when you're playing as Chris is Jill locked up in a jail cell then. 01:55:29.96 Adelaide Yeah, yeah, yeah, um, so with ah Chris there is a specific ah encounter where you have the ability to either save or let Rebecca die and then um. The the puzzle that you do to save Jill is I guess actually optional Although yeah, it's you pick up the items for it. So it seems like it's a required thing to do but ah, but yeah, so whether you saved Rebecca. Whether you saved Jill before the self-destruct goes and then um that that affects what your ending is so you can save one or the other both of them or neither of them I believe. 01:56:11.32 Dave Gotcha. 01:56:16.37 Dave Right? And it's the same for Jill you can save Chris and you can save barrie. Um I like just checked because like saving Barry felt very natural like. 01:56:27.39 Adelaide So the earth. 01:56:30.10 Dave It wasn't like a choice of like a you know quick decision do this and Barry lives it wasn't like something like that. It felt like a very natural thing. Um, but I almost forgot to go back for Chris after the final like cut or the pen ultimatetimate confrontation. 01:56:33.11 Adelaide Right. 01:56:46.98 Adelaide It's it that part is weird because like um, it it is odd that you're you're the other character. The other protagonist gets captured off screen and really doesn't have any sort of part in the game until the very very end. Um. 01:57:01.40 Dave Right. 01:57:04.21 Adelaide And like you can do the thing with the the Mo disks to like open up the door to get to their Jail cell but the game doesn't really ever tell I I think it like during the Self-destruct sequence. It's like oh all of the locks are released. But. 01:57:21.14 Dave Yeah, yeah. 01:57:23.57 Adelaide You know that doesn't necessarily tell you because like up until that point pretty much every locked door has had a key. It's not like a you know like an automatic lock system or whatever. 01:57:34.60 Dave And it's an optional thing to unlock all those doors and even find the the jail cell in the first place like I don't think you have to even find it. So do you know by chance like. 01:57:40.46 Adelaide Earth earth now. 01:57:50.61 Dave Is there a timer when that self-destruct thing is going. 01:57:51.87 Adelaide I Think there is but it's a pretty generous timer. It's not oh hm. 01:57:57.98 Dave It's not on screen. So. Like it. It was one of those things where was like the self-destruct thing is going off I should save and then I should go back and get Chris I wonder if I have enough time and like so I like you know hurried to go do it but I wasn't like super efficient with it. So I was wondering like is it a fake timer and they're just. 01:58:11.13 Adelaide O. 01:58:16.86 Adelaide Yeah, oh basically do whatever. 01:58:21.69 Dave You know they're going to let me they're going to make me feel the pressure that the place is going to explode. But they're not actually going to make it explode if I take too long although. 01:58:33.51 Adelaide That's that's ah, that's actually a good question I don't know if there is an actual timer or not um. 01:58:40.72 Dave There might be because that poison serum quest had a a hidden timer to it too. So it could be but yeah, almost forgot Chris um, and um Chris has a really funny line when you're escaping like after the confrontation with wesker and um. 01:58:42.34 Adelaide Yeah, was just some sort of. 01:58:57.44 Dave Barry shoots wescar and then you're fighting the tyrant thing and wescar escapes while everyone is preoccupied because of course he does um where you're running out and like Chris is like I'll stay behind you go ahead and Jill's like 01:58:59.92 Adelaide Also. 01:59:13.36 Dave But Chris you she says something like but Chris you can't stay behind and he's like what can I have my moments too. It's like a really cheesy action movie line um, is there anything like what is Jill's character like. 01:59:22.60 Adelaide Um. 01:59:31.37 Dave If you haven't been playing as her the whole game like does is she just kind of there. 01:59:33.72 Adelaide She's she's just like kind of there I mean like she's excited to see Chris and she's like oh we got to get out of here but things's gonna blow up. Um, and then if you have ah Rebecca alive. Um, at that point when you get to the Helipadd. Um. She'll help you fight the tyrant but that's about it I I didn't really notice any sort of like characterization beyond that. 02:00:01.50 Dave Gotcha because I I definitely like Chris was a part of my game for 10 minutes and I definitely was like oh this guy's a giant meathead I got it. 02:00:06.54 Adelaide ah ah yeah, yeah, yeah um that's interesting though that you mentioned whisker is there in in your playthrough because in in Chris's storyline he actually gets killed. Um. 02:00:17.90 Dave Oh yeah. 02:00:22.63 Adelaide So like during the part where you're in the lab with the tyrant. Ah he like lets him out and he's like ah ha Ha This is the ultimate life form or whatever bullshit and then like it immediately goes over and kills him. Yeah. 02:00:32.11 Dave Um. 02:00:37.20 Dave Oh cool, yeah in um, in this one it like injures him but he's still like it either injures him or just kind of like menaces him for a second. Um, but the big thing is that Barry Shoots wesker in like a dramatic like. 02:00:45.98 Adelaide Oh okay. 02:00:54.69 Dave You thought Barry was turned all the way but he's he's going to help you out at the last minute type of thing weird. Okay so I imagine the fight on the helipad with the tyrant goes a similar way. You kind of just like stay alive until someone tosses your rocket launcher. 02:00:57.31 Adelaide Ah Ha gotcha. Yeah. 02:01:10.46 Adelaide Oh yeah. 02:01:16.54 Dave But I'm glad that they brought that forward to the point where in REFour you get rocket launchers that are boss. Basically I want to skip this boss items. Yeah yeah, and then yeah, you ah you fly off as the mansion explodes and that's the end of resident evil. 02:01:25.41 Adelaide Aha Yeah, yeah, totally. 02:01:33.64 Adelaide That's right. 02:01:34.21 Dave Um, yeah, so I guess before we finish up 1 more question about that confrontation with wesker if you're playing as Chris what's Rebecca's um role in that if any she just there. 02:01:42.89 Adelaide But. 02:01:50.52 Adelaide She's fair and she gets shot. Um, ah to so like specifically in the lab like you guys run in and you're like but wescar you're the tradeor. Um and he's like ha ha I'm the villain and then I think he tries to shoot. Ah, Chris but like Rebecca steps in front of it and like you think she's dead but like after you do the boss fight. Ah, he like runs over to her and she's like oh I'm okay and then Chris says something stupid like oh it's a good thing. You're wearing that bulletproof vest. 02:02:27.65 Dave But delivered with that that trademark resident evil voice acting right? Um, so I guess 1 more question. Do you know which of these endings is canon. 02:02:29.20 Adelaide Move from? Yeah yeah, yeah. 02:02:37.36 Adelaide I would guess that this that Jill's play through is canon just because well not not that you know obviously wesker can die and survive in in later games because I think he does that in most of the games that he's in like he does a fake out death. 02:02:57.34 Dave Ah. 02:02:57.38 Adelaide Um, but I I want to say it's probably Jill's playthrough but I I don't actually know I don't know if it's one of those things where like you know it's like bits of of each playthrough has like been carried forward or or what. 02:03:12.70 Dave Okay, so the canon ending according to a quick search is that Jill Barry Chris and Rebecca all escape with wescar being killed by the tyrant. So it sounds like Chris's playthrough is can except was Barry there. 02:03:18.17 Adelaide First. 02:03:24.76 Adelaide Oh okay, interesting. 02:03:31.29 Dave In your ending. 02:03:33.10 Adelaide Um, me he might have been in the ending cut scene like in the chopper but he wasn't in in the game proper at all trusting huh. 02:03:35.33 Dave Yeah. Okay, gotcha so it sounds like Chris is is the the canon playthrough. Yeah cool. Well that is resident evil the remake and a little touching on the original game. Thanks so much for coming on and spending 2 hours to talk about it with me. Yeah, this is awesome. Um, another recommendation for everybody to check out back on my Bs on Youtube and then ah follow Addie on Twitch where you can find some fun. 02:03:56.44 Adelaide Yeah, no problem I had a lot of fun. 02:04:14.78 Adelaide Death. 02:04:14.97 Dave Weird Horror game streams. They are fun to pop into. Um, so yeah, this ah this game was a lot of fun. This conversation was good I'm looking forward to the next resident evil game and looking forward to the next time having you on the show. Maybe not for a horror game next time. 02:04:28.11 Adelaide Yeah, maybe we'll do something completely out outside of the box and just like yeah exactly. 02:04:33.43 Dave You you you and Adam are both ah like like I promise I play other things but this is this is good every ah every october is always good. So I appreciate you coming on the show again. Good times. 02:04:45.87 Adelaide Of course, of course. 02:04:49.84 Dave And thank you everybody for listening to an end next week for another horror game the next one to come out of the backlog and retake that and thank you to everybody who's still listening I appreciate everyone who sticks it out to the end. Hopefully you've enjoyed the episode next week we're going to have another horror game coming your way. So stay tuned for the next game to come out of the backlog